Daggerfall: Music To Travel By

Show off your mod creations or just a work in progress.
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pango
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Joined: Wed Jul 18, 2018 6:14 pm
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Re: Daggerfall: Music To Travel By

Post by pango » Sun Oct 28, 2018 9:15 pm

I dig the arrangements, they're spot on fresh and respectful of the originals.

I was curious whether those tracks would be okay for ingame play, since as you mentioned one point was to make each track "end" properly, which is not what one expects from game ambient music, It turns out that right now, since the original tracks don't loop as they should either, it's a clear improvement on all fronts.
When Daggerfall Unity music support improves, I'd really like a looping version of those tracks with the same arrangements quality...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Helegad
Posts: 48
Joined: Sun Oct 07, 2018 6:24 am

Re: Daggerfall: Music To Travel By

Post by Helegad » Mon Oct 29, 2018 5:53 am

Thanks for the kind words :) I'd really like to see DFUnity randomly choose from a selection of appropriate tracks (playlist style) instead of looping the same one over and over until the player changes their location. "15" is one of my favourite tracks, but it's only a one-minute song (not even really designed to loop) that becomes irritating after a while when chosen to play in a dungeon.

To that end, I have no issue with Music To Travel By being used to replace the MIDIs in DFUnity, whether by default or as a mod. Go for it :)

EDIT: Considering the good reception, I'm going to do a little more work on some tracks that I feel have notes that are far too harsh (the kazoo in MAGE comes to mind).

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