Transparent ghosts

Show off your mod creations or just a work in progress.
charlieg
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Re: Transparent ghosts

Post by charlieg » Mon Nov 19, 2018 1:22 pm

That looks awesome pango!

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pango
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Re: Transparent ghosts

Post by pango » Mon Nov 19, 2018 4:07 pm

Thanks! :D
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Narf the Mouse
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Re: Transparent ghosts

Post by Narf the Mouse » Mon Nov 19, 2018 5:36 pm

Spoooky! :)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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pango
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Re: Transparent ghosts

Post by pango » Mon Nov 19, 2018 5:57 pm

That's the "spirit" :D

By the way I renamed the package CharcoalGhosts.zip, seems more fitting. No content change.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Midknightprince
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Re: Transparent ghosts

Post by Midknightprince » Tue Nov 20, 2018 2:35 pm

pango wrote:
Sat Nov 17, 2018 11:23 pm
CharcoalGhosts.zip
I was hoping you would do this.
You are awesome, I been wiggen on the yellow ghosts for like 2 years, thank you man, I'll check it out later today.
So do they just go in the textures folder or what?
Check out my YouTube Channel!

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pango
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Re: Transparent ghosts

Post by pango » Tue Nov 20, 2018 2:47 pm

Midknightprince wrote:
Tue Nov 20, 2018 2:35 pm
I was hoping you would do this.
You are awesome, I been wiggen on the yellow ghosts for like 2 years, thank you man, I'll check it out later today.
Thanks! I hope you'll like them, got spooked by them a few times already ;)
Midknightprince wrote:
Tue Nov 20, 2018 2:35 pm
So do they just go in the textures folder or what?
Yup, install is as simple as that.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Interkarma
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Re: Transparent ghosts

Post by Interkarma » Tue Nov 20, 2018 9:25 pm

Pango, if you create a unique topic for this with download and a screenshot, I'd be happy to move to Released Mods. :)

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pango
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Re: Transparent ghosts

Post by pango » Tue Nov 20, 2018 11:43 pm

I created a request on moddb, I hope I got it right, we'll see in a few days...
Text:
Description
In Daggerfall classic, ghosts and wraiths had a specific look, only showing as transparent shadow sihouettes with glowing-in-the-dark small red eyes. Daggerfall Unity cannot currently display them with such transparency effect, so they appear as opaque gray silhouettes.

This mod provides textures to better approximate classic look within the current technical limitations:
- black texture with alpha dithering to emulate transparent shadow;
- pure red dots for eyes, that don't glow but catch even faint sources of light.

It turns out that classic ghost and wraith textures contained hand drawn details (robes, bones) that the engine couldn't make use of. This mod also restores those details using dithering modulation.

Installation
Extract the package and copy the files to the "...\Daggerfall\DaggerfallUnity_Data\StreamingAssets\Textures" folder in your game root.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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pango
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Re: Transparent ghosts

Post by pango » Wed Nov 21, 2018 7:33 pm

Done!
https://forums.dfworkshop.net/viewtopic.php?f=14&t=1526

PS Meh, trying to fix some issue, the forum did weird things with attachments :(
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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