Daggerfont

Show off your mod creations or just a work in progress.
JokeDeity
Posts: 13
Joined: Sat Aug 03, 2019 3:43 am

Re: Daggerfont

Post by JokeDeity » Sun Aug 04, 2019 2:43 am

Love the work, it's fantastic in game, but I wanted to mention that when creating a new character all the text in the character generation seems to be the original.

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jayhova
Posts: 575
Joined: Wed Jul 19, 2017 7:54 pm
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Re: Daggerfont

Post by jayhova » Fri Aug 09, 2019 9:08 pm

It's actually rather a chore to replace the fonts. Attached is my current work in progress (I need to get back to it and do more). Inside your daggerfall unity program folder you must navigate to ...\DaggerfallUnity_Data\StreamingAssets\Fonts. Replace the FONT0003-SDF.png with the attached one. You should probably rename the old one (FONT0003-SDF.png.old works). When you install a new version of DFU it will overwrite the installed fonts including mine.
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DaggerFont.zip
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Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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TheLacus
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Re: Daggerfont

Post by TheLacus » Tue Aug 13, 2019 1:10 pm

jayhova wrote:
Fri Aug 09, 2019 9:08 pm
It's actually rather a chore to replace the fonts. Attached is my current work in progress (I need to get back to it and do more). Inside your daggerfall unity program folder you must navigate to ...\DaggerfallUnity_Data\StreamingAssets\Fonts. Replace the FONT0003-SDF.png with the attached one. You should probably rename the old one (FONT0003-SDF.png.old works). When you install a new version of DFU it will overwrite the installed fonts including mine.
If Interkarma agrees, i can move default fonts to Resources and import overrides from both loose files and mods.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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jayhova
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Re: Daggerfont

Post by jayhova » Tue Aug 13, 2019 2:47 pm

To me the best solution would be one where the replacement fonts could be turned off or on like any other mod. If possible it would be nice to eliminate the need to remove the default SDF fonts.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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TheLacus
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Joined: Wed Sep 14, 2016 6:22 pm
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Re: Daggerfont

Post by TheLacus » Tue Aug 13, 2019 3:26 pm

jayhova wrote:
Tue Aug 13, 2019 2:47 pm
To me the best solution would be one where the replacement fonts could be turned off or on like any other mod. If possible it would be nice to eliminate the need to remove the default SDF fonts.
I'm proposing to import fonts with the same process used for most other assets:
1. Loose files
2. Mods
3. Classic/Game assets

I'll wait for Interkarma's approval before doing it.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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brujoloco
Posts: 3
Joined: Mon Aug 19, 2019 3:08 am

Re: Daggerfont

Post by brujoloco » Mon Aug 19, 2019 4:22 am

Very nice font! 8-)

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jayhova
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Re: Daggerfont

Post by jayhova » Wed Aug 21, 2019 5:35 am

brujoloco wrote:
Mon Aug 19, 2019 4:22 am
Very nice font! 8-)
Thank you
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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