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Re: Daggerfont

Posted: Sun Aug 04, 2019 2:43 am
by JokeDeity
Love the work, it's fantastic in game, but I wanted to mention that when creating a new character all the text in the character generation seems to be the original.

Re: Daggerfont

Posted: Fri Aug 09, 2019 9:08 pm
by jayhova
It's actually rather a chore to replace the fonts. Attached is my current work in progress (I need to get back to it and do more). Inside your daggerfall unity program folder you must navigate to ...\DaggerfallUnity_Data\StreamingAssets\Fonts. Replace the FONT0003-SDF.png with the attached one. You should probably rename the old one (FONT0003-SDF.png.old works). When you install a new version of DFU it will overwrite the installed fonts including mine.

Re: Daggerfont

Posted: Tue Aug 13, 2019 1:10 pm
by TheLacus
jayhova wrote: Fri Aug 09, 2019 9:08 pm It's actually rather a chore to replace the fonts. Attached is my current work in progress (I need to get back to it and do more). Inside your daggerfall unity program folder you must navigate to ...\DaggerfallUnity_Data\StreamingAssets\Fonts. Replace the FONT0003-SDF.png with the attached one. You should probably rename the old one (FONT0003-SDF.png.old works). When you install a new version of DFU it will overwrite the installed fonts including mine.
If Interkarma agrees, i can move default fonts to Resources and import overrides from both loose files and mods.

Re: Daggerfont

Posted: Tue Aug 13, 2019 2:47 pm
by jayhova
To me the best solution would be one where the replacement fonts could be turned off or on like any other mod. If possible it would be nice to eliminate the need to remove the default SDF fonts.

Re: Daggerfont

Posted: Tue Aug 13, 2019 3:26 pm
by TheLacus
jayhova wrote: Tue Aug 13, 2019 2:47 pm To me the best solution would be one where the replacement fonts could be turned off or on like any other mod. If possible it would be nice to eliminate the need to remove the default SDF fonts.
I'm proposing to import fonts with the same process used for most other assets:
1. Loose files
2. Mods
3. Classic/Game assets

I'll wait for Interkarma's approval before doing it.

Re: Daggerfont

Posted: Mon Aug 19, 2019 4:22 am
by brujoloco
Very nice font! 8-)

Re: Daggerfont

Posted: Wed Aug 21, 2019 5:35 am
by jayhova
brujoloco wrote: Mon Aug 19, 2019 4:22 am Very nice font! 8-)
Thank you

Re: Daggerfont

Posted: Tue Sep 08, 2020 6:51 am
by Midknightprince
Well well well, you did it Jay..
I'm so proud of you :D

Re: Daggerfont

Posted: Sat Jul 17, 2021 4:26 pm
by medlirezor
Sorry to dredge this topic up once more, but what would I need to do to use this font using the current version (0.11.4) of DFUnity? Does it need to be converted or compiled into *.sdf ?