Doing Pre-renders of the 3D enemies in Daggerfall for a side project. The Flesh Golem's first version is up. Looks great with K.O.W. Please, if you have something to say, please feel free to post.
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I was bored, got some free to use models online and proceeded to create some minor original accessories myself based on the sprites and to try and recreate one of the Daggerfall enemies through Blender. I like them. What do you think? I got the idea after thinking what I could do more with Villager immersion Overhaul. Not sure if this will go anywhere but I thought I'd share.
Spoiler!
Re: HD Pre-rendered Daggerfall Sprites
Posted: Thu Dec 06, 2018 9:13 am
by pango
Just wow
Looks fantastic! And faithful to the classic sprites too, good job
Re: HD Pre-rendered Daggerfall Sprites
Posted: Thu Dec 06, 2018 11:12 am
by King of Worms
Very nice, its revolting
Re: HD Pre-rendered Daggerfall Sprites
Posted: Thu Dec 06, 2018 1:54 pm
by jedidia
If you can find a good post-processing filter that gives them a bit of a painted look, this might work. It would be a looooot of work, though...
And that's pretty long for a short sword. Just saying.
Very nice, its revolting
I am not sure you said what you meant to say...
Re: HD Pre-rendered Daggerfall Sprites
Posted: Thu Dec 06, 2018 2:03 pm
by King of Worms
HAHA LOL now I see when I used translator, its like I said "very nice, its ugly af" I guess sometimes using a new english word doesnt work out that well... I will keep it there for fun purposes. Because I have no clue how to explain what I really ment, and I dont want to mess it even more.
Bottom line is, I LIKE IT!
Re: HD Pre-rendered Daggerfall Sprites
Posted: Thu Dec 06, 2018 3:35 pm
by jedidia
I assume you meant "revolving", as in "turning around itself".
Re: HD Pre-rendered Daggerfall Sprites
Posted: Thu Dec 06, 2018 6:20 pm
by Jay_H
Well, it's the King of Worms we're talking about here. "Revolting" is likely a high compliment