Only complaint with MakeHuman is lack of hair options.
EDIT: Fuze is also available on Steam. Will check out later.
HD Pre-rendered Daggerfall Sprites
- Kamer
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- MasonFace
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Re: HD Pre-rendered Daggerfall Sprites
Looking nifty! This is really coming along!
- jayhova
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Re: HD Pre-rendered Daggerfall Sprites
Remember always 'What would Julian Do?'.
- Kamer
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Re: HD Pre-rendered Daggerfall Sprites
I've looked at all of them but I feel like the styles of each one is too different or looks odd.
- NoctoCorax
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Re: HD Pre-rendered Daggerfall Sprites
Hi Jayhova
Sorry for the delayed response.
I've looked at MakeHuman and I think it is worth a deeper look since it is possible to create a greater variety of body types (thin, fat, muscular). Fuse is kind of limited in that regard but has a better workflow. However, it is possible to create a body mesh in Blender and import it to Fuse. Although MakeHuman isn't as visually pleasing as Fuse I still think the graphical fidelity matches Daggerfall if used to create 'better' sprites (and rigged for future true 3D implementation).
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- jayhova
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Re: HD Pre-rendered Daggerfall Sprites
One of the things I thought was attractive about it was that you could create a large number of "people" based around a template. Each of those people would be different. It would be nice to talk to more than 4 different people while walking through daggerfall
Remember always 'What would Julian Do?'.
- mtrredux
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Re: HD Pre-rendered Daggerfall Sprites
Is this mod still being developed?...very cool idea...it also seems faithful to original DF.
- Kamer
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Re: HD Pre-rendered Daggerfall Sprites
Kinda sort? I've reused most assets I've made for VIO. I still make model assets base on the original but i haven't done anything specifically for this. I might return to this one day when I can get the bodies looking right.
- mtrredux
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Re: HD Pre-rendered Daggerfall Sprites
Well, it is a cool idea and I was impressed by the demo.