Re: HD Pre-rendered Daggerfall Sprites
Posted: Tue Mar 12, 2019 12:42 am
Tools for Daggerfall
https://forums.dfworkshop.net/
It's always a work in progress on my end. I'm always seeing things I need to tweak all the time. Just to say I've finished something for once I can release on here, Here is the first version of the Flesh Golem!Th3AustralianGam3r wrote: ↑Tue Mar 12, 2019 12:42 amWow!!! seeing this is very exciting, good work, is this model final or still a work in progress? also are you gonna add shadows?
Oh yeah, that old thing... been meaning to get back to that for a while now. I'm still not sure how to proceed with integrating it into DFTU. For static objects, I think I just need to add the sprite components to the GameObject prefab, but for MOBs I think I will either need modding hooks, or we will have to wait until 3D model asset injections are supported for MOBs. Regardless, I could at least put it in a mock up demo scene to give us an idea of what it would look like in game.That looks really good. Now we've got something that can be tried out with @MasonFace's spriter.
I can at least send you the obj file so we can go ahead and see what needs to be worked out instead of waiting later.MasonFace wrote: ↑Tue Mar 12, 2019 1:16 pm Looks fantastic! Can't wait to give this a try!
Oh yeah, that old thing... been meaning to get back to that for a while now. I'm still not sure how to proceed with integrating it into DFTU. For static objects, I think I just need to add the sprite components to the GameObject prefab, but for MOBs I think I will either need modding hooks, or we will have to wait until 3D model asset injections are supported for MOBs. Regardless, I could at least put it in a mock up demo scene to give us an idea of what it would look like in game.That looks really good. Now we've got something that can be tried out with @MasonFace's spriter.
Sounds good. Send away!I can at least send you the obj file so we can go ahead and see what needs to be worked out instead of waiting later.
I gave them textures but imo I like the clay look a lot.I might do two different versions just cause even though I feel like they clay look would look better in Daggerfall, a more realistic look will suit other people more. Then again, I might as well make more realistic models for those.charlieg wrote: ↑Wed Mar 13, 2019 11:13 am Honestly it still looks a bit claymation and not particularly human.
I think you are on a journey, a positive journey, of learning how to do this and you will look back at these as an important step in the journey but you still have a ways to go yet. Please don't stop. I enjoy watching the progress.