HD Pre-rendered Daggerfall Sprites

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Kamer
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Re: HD Pre-rendered Daggerfall Sprites

Post by Kamer » Mon Apr 01, 2019 10:50 pm

Only complaint with MakeHuman is lack of hair options.

EDIT: Fuze is also available on Steam. Will check out later.

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Kamer
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Re: HD Pre-rendered Daggerfall Sprites

Post by Kamer » Thu Apr 04, 2019 6:33 pm

Here are new renders for you guys to try out. The male Rogue and Thief.

Rogue V1
Thief V1


Spoiler!
unknown.png
unknown.png (408.59 KiB) Viewed 789 times

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MasonFace
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Re: HD Pre-rendered Daggerfall Sprites

Post by MasonFace » Thu Apr 04, 2019 7:13 pm

Looking nifty! This is really coming along!

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jayhova
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Re: HD Pre-rendered Daggerfall Sprites

Post by jayhova » Thu Apr 04, 2019 8:01 pm

Kamer wrote:
Mon Apr 01, 2019 10:50 pm
Only complaint with MakeHuman is lack of hair options.
Have you looked here?
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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Kamer
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Re: HD Pre-rendered Daggerfall Sprites

Post by Kamer » Thu Apr 04, 2019 11:22 pm

I've looked at all of them but I feel like the styles of each one is too different or looks odd.

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NoctoCorax
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Re: HD Pre-rendered Daggerfall Sprites

Post by NoctoCorax » Sun Apr 14, 2019 3:45 pm

jayhova wrote:
Sat Mar 30, 2019 4:16 pm
Have you looked at Makehuman? It integrates into blender and exports other formats as well. I'm not a 3D guy but I'm curious how useful a tool it is.
Hi Jayhova

Sorry for the delayed response.

I've looked at MakeHuman and I think it is worth a deeper look since it is possible to create a greater variety of body types (thin, fat, muscular). Fuse is kind of limited in that regard but has a better workflow. However, it is possible to create a body mesh in Blender and import it to Fuse. Although MakeHuman isn't as visually pleasing as Fuse I still think the graphical fidelity matches Daggerfall if used to create 'better' sprites (and rigged for future true 3D implementation).
"We are a way for the universe to know itself"
- Carl Sagan

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jayhova
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Re: HD Pre-rendered Daggerfall Sprites

Post by jayhova » Tue Apr 16, 2019 4:07 am

One of the things I thought was attractive about it was that you could create a large number of "people" based around a template. Each of those people would be different. It would be nice to talk to more than 4 different people while walking through daggerfall
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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mtrredux
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Re: HD Pre-rendered Daggerfall Sprites

Post by mtrredux » Fri Jul 26, 2019 8:06 pm

Is this mod still being developed?...very cool idea...it also seems faithful to original DF.

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Kamer
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Re: HD Pre-rendered Daggerfall Sprites

Post by Kamer » Fri Jul 26, 2019 9:12 pm

mtrredux wrote:
Fri Jul 26, 2019 8:06 pm
Is this mod still being developed?...very cool idea...it also seems faithful to original DF.
Kinda sort? I've reused most assets I've made for VIO. I still make model assets base on the original but i haven't done anything specifically for this. I might return to this one day when I can get the bodies looking right.

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mtrredux
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Re: HD Pre-rendered Daggerfall Sprites

Post by mtrredux » Fri Jul 26, 2019 10:19 pm

Kamer wrote:
Fri Jul 26, 2019 9:12 pm
Kinda sort? I've reused most assets I've made for VIO. I still make model assets base on the original but i haven't done anything specifically for this. I might return to this one day when I can get the bodies looking right.
Well, it is a cool idea and I was impressed by the demo.

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