Thanks!King of Worms wrote: ↑Mon Apr 29, 2019 11:47 am Ive linked this post to him, will take a while, because new posts need to be checked by admins...
PS: Awesome results in the screens!!!
Hello, and welcome to the forums! ^_^
Duh, I just realised that I forgot to sharpen the original image before applying two and three passes; that's why it came out blurry.MrFlibble wrote: ↑Sun Apr 28, 2019 6:44 pm I just threw together a small comparison with the same sprite from DF scaled up using one, two and three passes:
https://imgur.com/a/foJnH31
(it also seems that three xBRZ passes are actually better than one xBR plus two xBRZ passes)
But that should be less relevant now that with the new models we can get good results without resorting to the multipass method.
Today I further tested cartoonpainted_80000 and mymanga109_250000 interpolations with ESRGAN at alpha 0.8 (see above). Both have their strengths and weaknesses. cartoonpainted seems to be most suited for smoothing straight lines at any angles, check these two results with big letters (scaled down to 640x480 for correct aspect ratio):
https://imgur.com/a/Doov1Vf
On the other hand, mymanga109 came out sharper and more accurate on Blake's face while cartoonpainted gave him that rad duckface look cartoonpainted is also prone to producing colour banding, something I didn't notice with other models so far.
I felt that mymanga109 gave better results with screenshots from Command & Conquer as shown here:
https://imgur.com/a/YUubwIk