AI Upscaled Textures

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satsuki_yatoshi
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Re: AI Upscaled Textures

Post by satsuki_yatoshi »

to do esrgan 6x or 8x you need a 6x or 8x model or it won't works

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MasonFace
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Re: AI Upscaled Textures

Post by MasonFace »

Hey Satsuki,

Have you considered implementing SFTGAN into your program?

It's made by the same team that created ESRGAN, has a similar workflow, and shares the same dependencies. I've found that it is very useful for adding more detail after first using ESRGAN to upscale it (more so with textures than sprites).

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King of Worms
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Re: AI Upscaled Textures

Post by King of Worms »

satsuki_yatoshi wrote: Tue May 28, 2019 7:34 pm to do esrgan 6x or 8x you need a 6x or 8x model or it won't works
Got it thank you for info and a cool program!
And yes, STFgan would be cool, as MasonFace noted ;)

PS: MasonFace, do you happen to have some 6x or 8x ESRgan models?

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MasonFace
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Re: AI Upscaled Textures

Post by MasonFace »

PS: MasonFace, do you happen to have some 6x or 8x ESRgan models?
Nah, I'm afraid not. If I had a more powerful GPU, I'd consider trying to train a model.

satsuki_yatoshi
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Re: AI Upscaled Textures

Post by satsuki_yatoshi »

Not so simple to add sftgan but i'll do some test is i get some time

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King of Worms
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Re: AI Upscaled Textures

Post by King of Worms »

Hi Satsuki, something changed since 1.07
In 1.08 I get this new error, using the exact same (and functional in 1.07) settings
I dont see any logs, even with advanced logging enabled
Untitled-1.jpg
Untitled-1.jpg (256.75 KiB) Viewed 4691 times

satsuki_yatoshi
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Re: AI Upscaled Textures

Post by satsuki_yatoshi »

This erreur if file access related.
May appens if your have the file you try to process openend in another tool or maybe a path bug.
Try with a file name "test.png" in a basic folder (c:\test\) for exemple

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King of Worms
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Re: AI Upscaled Textures

Post by King of Worms »

Ok it was because I moved the resizer to a directory called:

"E:\Dagger Files\Mods & Progs\Esrgan Resizer"

So the " & " was the source of the problem.
Might be worth fixing this type of problem, I encountered it for a 2nd time (1st time was that the upscaled img was in some directory with a unsupported "symbol" in a path)

Thank you, be well .)

satsuki_yatoshi
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Re: AI Upscaled Textures

Post by satsuki_yatoshi »

Version 1.09 released : http://wowsatsuki.free.fr/ESRganResizer.1.09.7z

Changelog
-Corrected a bug if there's special character in folders path
-Added a way better split option for use with esrgan with overlap to avoid bad assembly in final file (and you don't need to have a specific input size to get it works, only a peer number)
-Updated the howto

If you're updatding from older version please install the \runtime\Git-2.21.0-64-bit.exe file

phredreeke
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Joined: Mon Mar 11, 2019 9:13 am

Re: AI Upscaled Textures

Post by phredreeke »

Hello, I haven't checked in here in a while. I've updated my mask script to better handle long straight horizontal and vertical edges

Image
Image
Image

I'm not reworking this script for 8x scale and spending another 5 or so hours reprocessing masks - however I'm willing to reprocess the masks at 2x scale and then you could perhaps use XBRZ or a similar tool to get it to the final size. Reply if you're interested.

BTW if anyone is interested in Blood here I recently released a new version of my upscale pack https://www.moddb.com/games/blood/addon ... -pack-2051

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