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Re: AI Upscaled Textures

Posted: Sun Jan 13, 2019 9:54 am
by pango
<offtopic>
MasonFace wrote: Sun Jan 13, 2019 6:25 am @King of Worms:
Until then, I use sprites which are cca 1080p in height in case of NPCs.
Here I go exposing my ignorance again, but what does "CCA" mean?
I'd venture "circa", which is Latin for "around" , "approximately"*
</offtopic>
Back to crazy upscaling :)

Re: AI Upscaled Textures

Posted: Sun Jan 13, 2019 11:12 am
by King of Worms
Ok those upscales of a tab are fantastic, plus the additional layer and text by VMBlast just results in a 100% perfection.

I was thinking about a way to minimalize the work needed for the best bang for a buck.

MasonFace, if you can please upscale this one, I can create 6 more tabs from it. Plus this one has the least amount of text to get rid of:
GNRC00I0.IMG.PNG
GNRC00I0.IMG.PNG (4.08 KiB) Viewed 5301 times
These ones have more text in it to get rid of - I can do it.. but Im not sure I should remove the text in this low res stage of the image, or if its better to remove it after a upscale?
CUST03I0.IMG.PNG
CUST03I0.IMG.PNG (18.46 KiB) Viewed 5301 times
TVRN00I0.IMG.PNG
TVRN00I0.IMG.PNG (3.78 KiB) Viewed 5301 times

And yes, my mod is opensource, pull up anything you need from it. The MOBs are final versions. There is some updates on the NPCs and Sprites not included in the latest uploaded version. So if u want to use those, let me know and I send u the latest version.

Thanks a good luck :)

Re: AI Upscaled Textures

Posted: Sun Jan 13, 2019 7:09 pm
by King of Worms
Oh silly me, I overlooked you wrote you removed the texts before upscale...
So here are some empty tabs, if you would be so kind to upscale them, Id be grateful!
Spoiler!
CUST03I0.IMG.PNG
CUST03I0.IMG.PNG (26.55 KiB) Viewed 5253 times
GNRC00I0.IMG.PNG
GNRC00I0.IMG.PNG (6.62 KiB) Viewed 5253 times
GNRC01I0.IMG.PNG
GNRC01I0.IMG.PNG (6.29 KiB) Viewed 5253 times

Re: AI Upscaled Textures

Posted: Sun Jan 13, 2019 7:11 pm
by King of Worms
Spoiler!
TELE00I0.IMG.PNG
TELE00I0.IMG.PNG (12.65 KiB) Viewed 5252 times
TVRN00I0.IMG.PNG
TVRN00I0.IMG.PNG (8.81 KiB) Viewed 5252 times
0-0.PNG
0-0.PNG (48.1 KiB) Viewed 5252 times

Re: AI Upscaled Textures

Posted: Sun Jan 13, 2019 8:19 pm
by MasonFace
Ok those upscales of a tab are fantastic, plus the additional layer and text by VMBlast just results in a 100% perfection.
Excellent touches VMBlast!

Teamwork makes the D.R.E.A.M. work. You see what I did there? ;)



Here are the UI upscales:
https://drive.google.com/file/d/18MXQOF ... sp=sharing

Re: AI Upscaled Textures

Posted: Sun Jan 13, 2019 9:02 pm
by King of Worms
Haha yes! Awesomness!!
Now it feels like a proper workshop :twisted:
Thank you!

EDIT: Done, we have 11 new tabs. Thanks VMBlast for sending me the Photoshop template with premade fonts and FX styles

Few examples:
Spoiler!
CUST03I0.IMG.png
CUST03I0.IMG.png (1.04 MiB) Viewed 5212 times
TELE00I0.IMG.png
TELE00I0.IMG.png (302 KiB) Viewed 5212 times
TVRN00I0.IMG.png
TVRN00I0.IMG.png (194.86 KiB) Viewed 5212 times

Re: AI Upscaled Textures

Posted: Mon Jan 14, 2019 1:01 pm
by Al-Khwarizmi
Wow, that looks absolutely gorgeous. And very readable, too, more so than the original IMO. I never dreamed of seeing Daggerfall with such good visuals!

Re: AI Upscaled Textures

Posted: Mon Jan 14, 2019 5:28 pm
by King of Worms
Hi Mason, Ive cleanied this tab, could you please kindly upscale it for me? ;)
Thank you!
Spoiler!
CUST00I0.png
CUST00I0.png (59.21 KiB) Viewed 5143 times

Re: AI Upscaled Textures

Posted: Mon Jan 14, 2019 6:35 pm
by Jukic
@Wking: Would you please prepare a photoshop / gimp template with complete UI (all ingame panels) and text on different layer. So translations / modification can easiliy be achieved in the future? You rock!

Re: AI Upscaled Textures

Posted: Mon Jan 14, 2019 7:14 pm
by MasonFace
@King of Worms:

Here you go!
CUST00I0.png
CUST00I0.png (1.61 MiB) Viewed 5123 times
@Jukic:
Have you had any luck yet with your batching efforts? No rush, just curious.