MasonFace wrote: ↑Sun Jan 13, 2019 6:25 am@King of Worms:
Until then, I use sprites which are cca 1080p in height in case of NPCs.
Here I go exposing my ignorance again, but what does "CCA" mean?
I'd venture "circa", which is Latin for "around" , "approximately"*
</offtopic>
Back to crazy upscaling
Re: AI Upscaled Textures
Posted: Sun Jan 13, 2019 11:12 am
by King of Worms
Ok those upscales of a tab are fantastic, plus the additional layer and text by VMBlast just results in a 100% perfection.
I was thinking about a way to minimalize the work needed for the best bang for a buck.
MasonFace, if you can please upscale this one, I can create 6 more tabs from it. Plus this one has the least amount of text to get rid of:
GNRC00I0.IMG.PNG (4.08 KiB) Viewed 5301 times
These ones have more text in it to get rid of - I can do it.. but Im not sure I should remove the text in this low res stage of the image, or if its better to remove it after a upscale?
CUST03I0.IMG.PNG (18.46 KiB) Viewed 5301 times
TVRN00I0.IMG.PNG (3.78 KiB) Viewed 5301 times
And yes, my mod is opensource, pull up anything you need from it. The MOBs are final versions. There is some updates on the NPCs and Sprites not included in the latest uploaded version. So if u want to use those, let me know and I send u the latest version.
Thanks a good luck
Re: AI Upscaled Textures
Posted: Sun Jan 13, 2019 7:09 pm
by King of Worms
Oh silly me, I overlooked you wrote you removed the texts before upscale...
So here are some empty tabs, if you would be so kind to upscale them, Id be grateful!
Spoiler!
CUST03I0.IMG.PNG (26.55 KiB) Viewed 5253 times
GNRC00I0.IMG.PNG (6.62 KiB) Viewed 5253 times
GNRC01I0.IMG.PNG (6.29 KiB) Viewed 5253 times
Re: AI Upscaled Textures
Posted: Sun Jan 13, 2019 7:11 pm
by King of Worms
Spoiler!
TELE00I0.IMG.PNG (12.65 KiB) Viewed 5252 times
TVRN00I0.IMG.PNG (8.81 KiB) Viewed 5252 times
0-0.PNG (48.1 KiB) Viewed 5252 times
Re: AI Upscaled Textures
Posted: Sun Jan 13, 2019 8:19 pm
by MasonFace
Ok those upscales of a tab are fantastic, plus the additional layer and text by VMBlast just results in a 100% perfection.
Excellent touches VMBlast!
Teamwork makes the D.R.E.A.M. work. You see what I did there?
Haha yes! Awesomness!!
Now it feels like a proper workshop
Thank you!
EDIT: Done, we have 11 new tabs. Thanks VMBlast for sending me the Photoshop template with premade fonts and FX styles
Few examples:
Spoiler!
CUST03I0.IMG.png (1.04 MiB) Viewed 5212 times
TELE00I0.IMG.png (302 KiB) Viewed 5212 times
TVRN00I0.IMG.png (194.86 KiB) Viewed 5212 times
Re: AI Upscaled Textures
Posted: Mon Jan 14, 2019 1:01 pm
by Al-Khwarizmi
Wow, that looks absolutely gorgeous. And very readable, too, more so than the original IMO. I never dreamed of seeing Daggerfall with such good visuals!
Re: AI Upscaled Textures
Posted: Mon Jan 14, 2019 5:28 pm
by King of Worms
Hi Mason, Ive cleanied this tab, could you please kindly upscale it for me?
Thank you!
Spoiler!
CUST00I0.png (59.21 KiB) Viewed 5143 times
Re: AI Upscaled Textures
Posted: Mon Jan 14, 2019 6:35 pm
by Jukic
@Wking: Would you please prepare a photoshop / gimp template with complete UI (all ingame panels) and text on different layer. So translations / modification can easiliy be achieved in the future? You rock!
Re: AI Upscaled Textures
Posted: Mon Jan 14, 2019 7:14 pm
by MasonFace
@King of Worms:
Here you go!
CUST00I0.png (1.61 MiB) Viewed 5123 times
@Jukic:
Have you had any luck yet with your batching efforts? No rush, just curious.