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Re: AI Upscaled Textures

Posted: Mon Feb 11, 2019 7:22 pm
by Narf the Mouse
Glad your eye is getting better. :)

Re: AI Upscaled Textures

Posted: Tue Feb 12, 2019 2:31 pm
by King of Worms
Narf the Mouse wrote: Mon Feb 11, 2019 7:22 pm Glad your eye is getting better. :)
Thanks mate, fighting the urges to get back to DREAMing :)

Re: AI Upscaled Textures

Posted: Sun Feb 24, 2019 1:42 pm
by King of Worms
I used your upscaled body with my head and some details, plus added few touches to the body here. I hope its ok if I use this sprite? I like the results...
182_33-0.png
182_33-0.png (572.83 KiB) Viewed 2330 times

Re: AI Upscaled Textures

Posted: Sun Feb 24, 2019 4:22 pm
by ACNAero
That sprite has always bothered me. I know it's classic, but the red eyes make it feel like she's meant to be a Dark Elf, but that the artist made a mistake due to the tight development cycle. Maybe that's just me, though. shrugs

Re: AI Upscaled Textures

Posted: Sun Feb 24, 2019 5:07 pm
by pango
If that's a texture for Karethys of Wayrest, then the mistake was to not give her dark skin; For Barenziah, Morgiah, Heiseth and Karethys are all dark elves according to the lore.
There was even if patch for classic Daggerfall to change those assets (look for Dark-elves.zip)

Re: AI Upscaled Textures

Posted: Sun Feb 24, 2019 5:21 pm
by ACNAero
I think she's a generic NPC, because I've seen her in temples before.

Re: AI Upscaled Textures

Posted: Sun Feb 24, 2019 5:59 pm
by pango
That's why I start with a conditional, because I think I saw a similar texture used somewhere else too.
Karethys + texture reuse combo is probably the reason for those red eyes, it must have caused confusion at some stage, I'll give you that.

Either we're fine with dark elves in temples and this texture should be given a darker skin, or two separate textures should be created so that Karethys one can be given specific dark elf/nobility/character tweaks and the other one given human eyes...

Re: AI Upscaled Textures

Posted: Sun Feb 24, 2019 7:11 pm
by ACNAero
I personally wouldn't mind making her a Dark Elf if only for the occasional visual variety. If you mean from a lore perspective, the I think it's easy enough to separate the beliefs of an individual from their culture. If you mean fine from a purist perspective... then I got nothing :p

Re: AI Upscaled Textures

Posted: Mon Feb 25, 2019 8:36 pm
by MasonFace
King of Worms wrote: Sun Feb 24, 2019 1:42 pm I used your upscaled body with my head and some details, plus added few touches to the body here. I hope its ok if I use this sprite? I like the results...
Go for it!

Speaking of which, I've been working on MOBs and I'm struggling to get the edges correct when bilinear/trilinear filtering is enabled, but I'm going to try to incorporate Interkarma's suggestion that he mentioned on your old post to get it working right using edge dilation: viewtopic.php?f=22&t=861&hilit=transparent+edges#p10439

Hopefully that will get me back on track. I've just been too busy lately to work on it very much...

@Jukic: If you're reading this, I'll have a batch of MOBs ready for you to do some experiments on sometime this week. Each MOB pack will have xBR, ESRGAN, SFTGAN, and even Gigapixel AI upscales (I signed up for that free trial ;) ) so you can tinker around with different blending methods.

Re: AI Upscaled Textures

Posted: Tue Feb 26, 2019 10:23 am
by King of Worms
Mate, just reduce the resolution of the upscaled images, it will create a soft edge and its done. I used photoshop and default algo it offers for reducing the resolution.

When you take my XBR images and do your upscales on it, you end up with a bigger resolution than my files were originally, right? So just tone it back down... try it.

Or... if you can BATCH AUTOMATIZE the process IK suggested, than by all means... I was not able to do so...