AI Upscaled Textures

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MrFlibble
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Re: AI Upscaled Textures

Post by MrFlibble » Mon Mar 09, 2020 6:31 pm

King of Worms wrote:
Sun Mar 08, 2020 11:06 am
Nice results! :) Its missing the AA on the edges
Why would you want anti-aliasing anyway? The original low-res sprites don't have it, and I was quite glad to figure out a method of getting clean sharp edges for upscaled sprites.

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King of Worms
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Re: AI Upscaled Textures

Post by King of Worms » Mon Mar 09, 2020 6:37 pm

Hi :)

Ive said "Its missing the AA on the edges, but thats not necessary for the paperdoll, maybe its even unwanted at this stage" but thats only at this particular case - the PAPERDOLL tho.

For the ingame sprites, AA on the edges is a absolute necessity!
If the sprite edges dont have AA, than even if you enable AA in the game, the sprites will have no AA at their outline, so it will have jagged edges and it will just not blend in the whole image properly :ugeek:

Thats why I made AA on the front facing mob frames for example. It increases the visual fidelity a lot.

I hope it helps, KoW

PS: have a look at how clean the outline is, thats because I have used AA on the MOB sprite edge before importing in the game.

Than once u enable the ingame AA as well, its smooths out the MOBs outline.
Contrary, If the MOB does not have the AA on the edge as a loose file, than even with ingame AA enabled it will have jagged edges.

Some PNG screenshots:
https://mega.nz/#!ymJHwIRQ!dC3Y0Bw6hyg- ... T39Rc4Mpt0

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King of Worms
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Re: AI Upscaled Textures

Post by King of Worms » Mon Mar 09, 2020 6:52 pm

You might be interrested in this post where I proved this to be reality
viewtopic.php?f=27&t=1956&start=30
TEST.png
TEST.png (888.91 KiB) Viewed 241 times

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emmathepony
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Re: AI Upscaled Textures

Post by emmathepony » Thu Mar 12, 2020 3:06 pm

Those are surprisingly good results.

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