Real grass

Show off your mod creations or just a work in progress.
User avatar
TheLacus
Posts: 624
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: Real grass

Post by TheLacus » Thu Oct 12, 2017 6:57 pm

If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

User avatar
Midknightprince
Posts: 672
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Real grass

Post by Midknightprince » Thu Oct 12, 2017 8:24 pm

Look at them beautiful winter crops :D
Attachments
crops 1.jpg
crops 1.jpg (266.34 KiB) Viewed 1549 times
crops 2.jpg
crops 2.jpg (228.27 KiB) Viewed 1549 times
crops 3.jpg
crops 3.jpg (261.03 KiB) Viewed 1549 times
Check out my YouTube Channel!

User avatar
Midknightprince
Posts: 672
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Real grass

Post by Midknightprince » Thu Oct 12, 2017 8:26 pm

Oops, I picked them !
WHAT HAVE I DONE ?! :lol:
Attachments
oops 1.jpg
oops 1.jpg (574.9 KiB) Viewed 1548 times
oops 2.jpg
oops 2.jpg (185.41 KiB) Viewed 1548 times
oops 3.jpg
oops 3.jpg (189.78 KiB) Viewed 1548 times
Check out my YouTube Channel!

User avatar
Jay_H
Posts: 1425
Joined: Tue Aug 25, 2015 1:54 am

Re: Real grass

Post by Jay_H » Thu Oct 12, 2017 11:26 pm

Image
Check out the Daggerfall Unity mod page on ModDB.

I rarely read instructions well the first time. Tell me to re-read them. I'll do it.

User avatar
King of Worms
Posts: 638
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow
Contact:

Re: Real grass

Post by King of Worms » Thu Oct 19, 2017 5:06 pm

Midknightprince wrote:Oops, I picked them !
WHAT HAVE I DONE ?! :lol:
the punishment for picking it up is severe
HALT!!HALT!!HALT!! HALT!!!! HALT!!!HALTHALT!!HALT!! HALT!!

On more serious note...
It all looks too good for it to be real, outstanding work!!!

User avatar
TheLacus
Posts: 624
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: Real grass

Post by TheLacus » Fri Nov 03, 2017 9:17 pm

I have been experimenting with seasonal changes for grass. Two aspects specifically :
* color gradually changes from light green (spring) to a dark green (summer) and finally to brown (fall). This is more artistic than realistic but i think it looks nice in a game like daggerfall.
* grass size changes a bit to smooth transitions to and from winter. Height is highest on summer and decrease simmetrically towards winter on both spring and fall (like this).

This is what i have right now
Spoiler!
Image
Would you be interested in something like this? Optimally trees should have a similar behaviour with growing/falling leaves etc. but i think even grass alone has a considerable effect on the general mood.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

User avatar
Jay_H
Posts: 1425
Joined: Tue Aug 25, 2015 1:54 am

Re: Real grass

Post by Jay_H » Fri Nov 03, 2017 9:37 pm

It is brilliant. To be honest, to me classic Daggerfall only had two seasons: snowy and not snowy. This is an addition I really like.
Check out the Daggerfall Unity mod page on ModDB.

I rarely read instructions well the first time. Tell me to re-read them. I'll do it.

User avatar
Biboran
Posts: 277
Joined: Thu Jun 25, 2015 8:26 pm

Re: Real grass

Post by Biboran » Fri Nov 03, 2017 10:24 pm

This is really good stuff! :o

User avatar
Bender
Posts: 20
Joined: Thu Oct 05, 2017 3:07 pm

Re: Real grass

Post by Bender » Sat Nov 04, 2017 1:20 am

I will third that. You got my vote, well done.

User avatar
Arl
Posts: 199
Joined: Sun Mar 22, 2015 10:57 am

Re: Real grass

Post by Arl » Sat Nov 04, 2017 4:32 am

Very interested!
My Deviantart page, I have some Daggerfall stuff in there.

Post Reply