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Re: Real grass

Posted: Thu Oct 12, 2017 6:57 pm
by TheLacus

Re: Real grass

Posted: Thu Oct 12, 2017 8:24 pm
by Midknightprince
Look at them beautiful winter crops :D

Re: Real grass

Posted: Thu Oct 12, 2017 8:26 pm
by Midknightprince
Oops, I picked them !
WHAT HAVE I DONE ?! :lol:

Re: Real grass

Posted: Thu Oct 12, 2017 11:26 pm
by Jay_H
Image

Re: Real grass

Posted: Thu Oct 19, 2017 5:06 pm
by King of Worms
Midknightprince wrote:Oops, I picked them !
WHAT HAVE I DONE ?! :lol:
the punishment for picking it up is severe
HALT!!HALT!!HALT!! HALT!!!! HALT!!!HALTHALT!!HALT!! HALT!!

On more serious note...
It all looks too good for it to be real, outstanding work!!!

Re: Real grass

Posted: Fri Nov 03, 2017 9:17 pm
by TheLacus
I have been experimenting with seasonal changes for grass. Two aspects specifically :
* color gradually changes from light green (spring) to a dark green (summer) and finally to brown (fall). This is more artistic than realistic but i think it looks nice in a game like daggerfall.
* grass size changes a bit to smooth transitions to and from winter. Height is highest on summer and decrease simmetrically towards winter on both spring and fall (like this).

This is what i have right now
Spoiler!
Image
Would you be interested in something like this? Optimally trees should have a similar behaviour with growing/falling leaves etc. but i think even grass alone has a considerable effect on the general mood.

Re: Real grass

Posted: Fri Nov 03, 2017 9:37 pm
by Jay_H
It is brilliant. To be honest, to me classic Daggerfall only had two seasons: snowy and not snowy. This is an addition I really like.

Re: Real grass

Posted: Fri Nov 03, 2017 10:24 pm
by Biboran
This is really good stuff! :o

Re: Real grass

Posted: Sat Nov 04, 2017 1:20 am
by Bender
I will third that. You got my vote, well done.

Re: Real grass

Posted: Sat Nov 04, 2017 4:32 am
by Arl
Very interested!