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Re: Real grass
Posted: Thu Nov 24, 2016 7:55 pm
by TheLacus
Arctus wrote:Did you just, make your own sprites there? That's fancy.
I upscaled and modified two vanilla sprites
Interkarma wrote:Water plants! I love the idea behind that, and a nice way to build on the existing mod. Well done.
Uncanny_Valley wrote:That is really nice!
I love to see other people expanding on my mods! Great work!
Thank you
I finally have been able to spend some time on it and i changed a few things:
- Plants now are more on the mainland and don't invade narrow rivers.
- I thinks billboards are nice for vast areas of land as it always look full of grass on every side you look, but for water plants i decided it is worth using the grass shader so they look a bit more tridimensional like in modern games. Plants still move in the wind and also waterlilies move back and forth on the water surface as if it was slighty rippled by the wind.
- I started making different vegetation for different climates, i plan to expand it more.
Temperate
Mountain
RealGrass Extended 1.0
Re: Real grass
Posted: Sun Dec 04, 2016 10:59 pm
by Uncanny_Valley
Really nice work!
I think however that the colors of the plants stand out way to much then they should. Too dark and saturated, so they don't really match the rest of the graphics. Other than that I really like it!
I'm excited to see if and how you will expand it further!
Re: Real grass
Posted: Mon Dec 05, 2016 9:37 pm
by TheLacus
Uncanny_Valley wrote:Really nice work!
I think however that the colors of the plants stand out way to much then they should. Too dark and saturated, so they don't really match the rest of the graphics. Other than that I really like it!
I'm excited to see if and how you will expand it further!
Thank you
I plan to introduce more seasonal differences, maybe add little stones to the ground, if it looks good. For the future, i was thinking to try make the woods more dense with little bushes and grass. This would require the code to check on wich specific tile certain billboards (big trees) are located, and place a layer of grass there and only there, and not on the same tiles wich form an open field. But maybe (probably) this isn't even possible, it's just a though i had.
Re: Real grass
Posted: Wed Dec 28, 2016 1:44 pm
by TheLacus
Re: Real grass
Posted: Thu Dec 29, 2016 1:32 pm
by Nystul
nice! i like the desert and swamp grass most
Re: Real grass
Posted: Fri Dec 30, 2016 11:21 pm
by Interkarma
I'm loving this. Would be awesome to see a PR for this one day.
Re: Real grass
Posted: Sat Dec 31, 2016 2:21 pm
by TheLacus
Thank you
Re: Real grass
Posted: Fri Mar 10, 2017 3:43 pm
by TheLacus
REAL GRASS
Description
This mod adds grass billboards to the terrain of Daggerfall Unity.
It's available in two versions:
- RealGrass
This is the original mod made by Uncanney_Valley and improved by midopa.
- GrassAndPlants
A revision by TheLacus which also adds water grass and plants, according to differents climates,
and little stones on farms ground.
Requirements
Daggerfall Unity build 55 or higher (v0.3.2 +).
Installation
Put the *.dfmod package of your choiche inside
DaggerfallUnity_Data/StreamingAssets/Mods.
Only one version must be enabled in the load order window.
If you wish to uninstall, you can safely remove the mod from the StreamingAssets folder.
It won't affect saves.
Credits
Main developer: Uncanny_Valley
Additional changes: midopa
GrassAndPlants and conversion to mod-system: TheLacus
Compatibility
This mod is compatible with Nystul' Distant Terrain.
Be careful when installing other mods that affects terrain.
Download
RealGrass1.07_GrassAndPlants1.0
Re: Real grass
Posted: Fri Mar 10, 2017 6:40 pm
by Narf the Mouse
Rocks and stones are actually something *farmers typically spend a lot of time getting out of their fields. You won't see rocks on tilled ground, because every time the plow hits one, or just digs one up, one of the farmer's children carries it off the field. Generally, it'd then be used in a wall.
Of course, I've never actually been on a pre-modern farm, and I'm not an archaeologist or a historian. So, not insisting or anything. Just AFAIK.
* Pre-modern. I don't know how it works on modern farms.
Re: Real grass
Posted: Fri Mar 10, 2017 9:17 pm
by TheLacus