Real grass

Show off your mod creations or just a work in progress.
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Biboran
Posts: 280
Joined: Thu Jun 25, 2015 8:26 pm

Re: Real grass

Post by Biboran » Fri May 12, 2017 8:09 pm

Looks like you only modder who make updates last days :lol:

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TheLacus
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Re: Real grass

Post by TheLacus » Sun Jun 11, 2017 8:58 pm

Having fun with some settings...
Spoiler!
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grass0.png
grass0.png (1.49 MiB) Viewed 2586 times
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What do you think of colors? I'm not entirely happy with the first one, but after a few tries i think i got the second.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Biboran
Posts: 280
Joined: Thu Jun 25, 2015 8:26 pm

Re: Real grass

Post by Biboran » Sun Jun 11, 2017 9:08 pm

Second one looks nice :D
Even when I hate Zelda :lol:

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jman0war
Posts: 258
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Re: Real grass

Post by jman0war » Sun Jun 11, 2017 9:47 pm

Wow, 2nd one looks great.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

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King of Worms
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Re: Real grass

Post by King of Worms » Mon Jun 12, 2017 5:05 pm

2nd feels right, realistic, grim and fitting like it was always there - thats the main point. Looks really good.

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Uncanny_Valley
Posts: 124
Joined: Mon Mar 23, 2015 5:47 pm

Re: Real grass

Post by Uncanny_Valley » Sat Jun 17, 2017 9:56 pm

I really love everything you done with this mod. :)

Great work!

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TheLacus
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Re: Real grass

Post by TheLacus » Sat Jun 17, 2017 10:13 pm

Thank you. Happy to see you around!
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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TheLacus
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Re: Real grass

Post by TheLacus » Fri Jul 21, 2017 3:22 pm

REAL GRASS 1.10

Changelog
  • Support Grass shader in addition to GrassBillboard shader
  • The max distance for detail render can be customized for different performance requirements
  • Plants and grass position remains unchanged between sessions for the same terrain
  • Experimental support for flowers
Download
RealGrass 1.10

Screenshoots
Spoiler!
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If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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TheLacus
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Re: Real grass

Post by TheLacus » Wed Jul 26, 2017 7:55 pm

Some redesign on water plants

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If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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AlexanderSig
Posts: 235
Joined: Wed Jul 19, 2017 10:35 pm

Re: Real grass

Post by AlexanderSig » Thu Jul 27, 2017 1:30 pm

Awesome!

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