High resolution paperdoll
Posted: Tue Jan 08, 2019 5:18 pm
Hello everyone!
I have been replaying Daggerfall and while seeking information I have noticed that DF Unity seems to be really heading somewhere and soon it could help the game reach much more of its potential.
Since I'm already attempting illustrations of armor and weapons, I have decided Daggerfall could be good training with some further use to boot. Yesterday I started my attempt at recreating the inventory paperdoll graphics at higher resolution:
The face isn't quite the same, but I'm afraid that's the best I can do from such tiny source.
I am working at 10x the original resolution (1980 pixels tall), mainly for scaling and adjustment purposes. The intended viewing size is about half the full size. The images above are at 33%.
I would like to get some feedback on the graphics, and also on options for changes to sprite layering.
I think it would greatly ease further modifications and replacements if the left arm got separated into a new layer, so that all the torso and leg pieces wouldn't have to have this gap for it:
I have been replaying Daggerfall and while seeking information I have noticed that DF Unity seems to be really heading somewhere and soon it could help the game reach much more of its potential.
Since I'm already attempting illustrations of armor and weapons, I have decided Daggerfall could be good training with some further use to boot. Yesterday I started my attempt at recreating the inventory paperdoll graphics at higher resolution:
The face isn't quite the same, but I'm afraid that's the best I can do from such tiny source.
I am working at 10x the original resolution (1980 pixels tall), mainly for scaling and adjustment purposes. The intended viewing size is about half the full size. The images above are at 33%.
I would like to get some feedback on the graphics, and also on options for changes to sprite layering.
I think it would greatly ease further modifications and replacements if the left arm got separated into a new layer, so that all the torso and leg pieces wouldn't have to have this gap for it: