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Re: High resolution paperdoll

Posted: Tue Jan 15, 2019 8:56 am
by Kaucukovnik
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Boobs! Boobplate!
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Spoiler!
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I moved female hands into the same position as male ones to minimize hassle with weapon sprites. I will be going back and adjusting things later on, but the main goal for now is to have everything covered.

Re: High resolution paperdoll

Posted: Thu Jan 17, 2019 6:47 pm
by Kaucukovnik
All right, here are all the pieces I have made so far, in png. I haven't cropped any of them, which should help with alignment. You can always measure offsets from a layered image in GIMP or Photoshop.

http://www.mediafire.com/file/22ppkfk3w ... ip.7z/file

GIMP files with layers (including texture overlays), just so that I hand out every potentially useful resource. They are a bit messy, but the major layer groups are named and somewhat organized.
http://www.mediafire.com/file/5axl125c6 ... mp.7z/file

I will check this place from time to time and see how modding evolves. If I find motivation and there is still a demand for these sprites, I'll continue. Motivation, for me, mostly means seeing the game go further beyond original Daggerfall in terms of content and functionality.
Thank you everyone for spending your free time on this project. I hope to return one day.

Re: High resolution paperdoll

Posted: Thu Jan 17, 2019 8:49 pm
by King of Worms
Thank you! I downloaded the pack and the sprites do indeed look very nice, great work.
Lets see when HD paperdolls will be available ingame, that should motivate you to create some more in the future maybe.
Be well!

Re: High resolution paperdoll

Posted: Sat May 04, 2019 6:49 pm
by TheHourMan
I would love to see HD paperdolls be a thing. I was trying to make one myself but it is a big project for someone with virtually no experience.

Re: High resolution paperdoll

Posted: Sun May 05, 2019 5:02 pm
by King of Worms
Honestly, this will be better to leave for a AI upscaling. It produces a great results and will save hours upon hours of work.
Than those AI results can be adjusted by the artist. That results will be 110%

Also, the AI upscalling, if setup right, produces extremely vanilla like results.
Artists tend to bring their styles, different colours shades etc... thats good, nothing against it.
But me personally, I preffer the original style - enhanced as possible.
The art restoration... thats it

At least at the sprite level ;)

Re: High resolution paperdoll

Posted: Wed May 08, 2019 3:11 pm
by MrFlibble
King of Worms wrote:
Sun May 05, 2019 5:02 pm
Honestly, this will be better to leave for a AI upscaling. It produces a great results and will save hours upon hours of work.
Than those AI results can be adjusted by the artist. That results will be 110%
I ran a little test with the official Bethesda paperdoll screenshot (showing an impossible weapons combination and a face that is not among those available for any Elven females). The face certainly needs some touch-up:
https://imgur.com/a/eg36A6L
I think I like the MyManga109 result (both models come from here) slightly better, but it gave her a kinda Nefertiti look.
King of Worms wrote:
Sun May 05, 2019 5:02 pm
Artists tend to bring their styles, different colours shades etc...
Note how the AI models basically do the same, although to a more limited but still noticeable extent.

Re: High resolution paperdoll

Posted: Wed May 08, 2019 5:39 pm
by King of Worms
Well, the AI upscale of the body is great IMO, faces are complicated for AI and its better that artist does the touch ups on that.
The DFU char backgrounds do not work too great with AI.
At the end of the day, the combination of AI and artist is the best IMHO

But for the bodies, to me it seemts the AI is the way here.

Yup, Ai has its own style as well :) but its quite consistent and can be very vanilla like, if done right

Its a matter of opinion ofc, if someone feels like drawing it, than by all means ;)

Re: High resolution paperdoll

Posted: Thu Jul 04, 2019 8:26 am
by King of Worms
Replacements are working now

Re: High resolution paperdoll

Posted: Thu Jul 04, 2019 4:20 pm
by emmathepony
The problem with AI upscaling humanoid bodies is that detail of the the anatomy are lost because the AI doesn't know how to "read" them. Whilst AI upscaling is great, it's great as a foundation for then artists to come in and bring back lost details like individual toes, fingers, stomach abs, etc.

Re: High resolution paperdoll

Posted: Thu Jul 04, 2019 5:19 pm
by King of Worms
emmathepony wrote:
Thu Jul 04, 2019 4:20 pm
The problem with AI upscaling humanoid bodies is that detail of the the anatomy are lost because the AI doesn't know how to "read" them. Whilst AI upscaling is great, it's great as a foundation for then artists to come in and bring back lost details like individual toes, fingers, stomach abs, etc.
I dont agree "that detail of the the anatomy are lost because the AI doesn't know how to "read" them"
If the algo is proper, it will add detail.

I like the result I get, and its just basic.
It saves you like IDK 2 hours on each body? Maybe more... and there are 32 body types. 64hour work. I can do that in maybe 2 hours...

Indeed, if a artist does the touch ups later, than great!
But in this case, I cant say anything negative about the AI, at all. Contrary...
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