Attribute testing

Show off your mod creations or just a work in progress.
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LypyL
Posts: 514
Joined: Sun Mar 22, 2015 3:48 am

Attribute testing

Post by LypyL » Mon Mar 30, 2015 10:13 pm

https://youtu.be/GV5EO2TbIvA

Each attribute can be permanently increased (leveling up, or a wearable item), or take temporary buffs / debuffs (spells & diseases etc.) which work off timers - when a timer wears off, it triggers an event which removes the effect. Nothing too major - it's just numbers for the time being, but I can't help but get excited about the possibilities! :D

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Interkarma
Posts: 5478
Joined: Sun Mar 22, 2015 1:51 am

Re: Attribute testing

Post by Interkarma » Mon Mar 30, 2015 10:24 pm

Great work! This kind of script will form a good foundation for item buffs and the like.

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