The purpose of this mod is to replace 2D trees from Daggerfall in 3D model speedtree.
All the models were made under Speedtree, the models are optimized, LOD included as well as the "culled". The polygons have been calculated to be the least greedy possible resource.
The foliage moves under the effect of the wind.
A lot of optimization work has been done:
Model "low poly"?
Because the Daggerfall engine was archaic, photo-realistic trees were risky, yet the test was done, boosted by the Unity engine, for the ultimate:
question: What is a tree for a game?
answer: To eat up the resources
Especially since it does not match the mood of the game.
So low poly models? It's really angular and, frankly, it's ugly.
This is how I chose to opt for Billboard trees in the way of Oblivion. 3d models but with flat foliage. This allows for a correct rendering, while having less consumed resources.
I really want to keep the original style of the game. The same colors, the same style of tree, and especially not fantasy. That's why the textures used are not photo-realistic.
Windows MacOS Linux
This is a mod in development and of course, bugs can appear.
https://mega.nz/#!jH4lhahK!ztVq621rhrsF ... ZsFeYSgMgo