VMblast wrote: ↑
Sun Mar 17, 2019 6:18 pm
For all intents and purposes, this is completely new game
Interkarma wrote: ↑
Mon Mar 18, 2019 12:24 am
Very exciting! I'm fascinated by where this community can take DFU in the future.
I am also happy to see signs that DFU does not end when the original game is completely recreated. I am also working on a wish list
I would like implemented, mainly related to magic. Please use any of the ideas there to advance your work.
What I would like to add here and now is this. The members of this community have a wide range of preferences, expectations, ideas and opinions. Some are more into action and graphics, some - like me - are more into realism and immersion. There will be disagreements. Most of the time, there will be no right or wrong way to do the given thing with each option involving its own tradeoff which would appeal more to some people than to others.
So far, while the ultimate goal was to recreate Classic Daggerfall, these questions could be resolved rather simply. 'How does it work in Classic DF?' Figure out. Apply the answer to DFU. Done.
When it comes to further developing DFU, this will not be so easy. The community will need to make decisions. Whatever that means. One could also raise the question of who'll get to decide the disagreements. This issue should be addressed if the community is to stay and work together. I also see high moddability as an important part of the solution because any decision about core game features loses its divisiveness if the game can be relatively easily modded to accommodate the needs of those whose preferences the core game feature does not favor.
At this point, I aim to improve DFU by formulating ideas and working out some details of how things could work better.