emmathepony wrote: ↑
Wed Jul 31, 2019 5:44 am
Do you think you can add correct/varying footstep sounds? I don't mean replace the existing ones but add onto them
. Like... wearing leather boots should sound different to chain or metal, walking on wood should be different to stone... etc...?
This topic came up in KoW's DREAM thread.
It's something I wondered about as well. Footsteps, Halt could benefit from additional sounds. There are already two footsteps each for stone, outside, snow and wood but it really is like a left and right, so only one set for each environment.
It will eventually take coding for the game to know when to trigger additional sounds. Someone will have to decide on randomness, weighting things, etc.
In the meantime I am about 10% through the existing sounds so I'm trying to keep my eye on the ball
Expanding DFU's sound capabilities is for after we hit 1.0.
Something else I wonder about is all of the unused sounds and if they can be easily implemented. I count about 111 unused sounds based on Pango's cleaned sound clips vs. Interkarma's documentation.
Examples include 19 female pain sounds for the various races, 22 male pain sounds for the various races, and footsteps on metal. Another 30 are just sound effects from Arena. Some of the sounds that exist in the game already are just reused sound effects with a different file name, so I would like to give unique sounds when possible.