Daggerfall Main Quest 2.0
- Jay_H
- Posts: 4072
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Daggerfall Main Quest 2.0
That's true; CM August's suggestion is theoretically possible, but not something I could do nor really make a pleasant endeavor for either player or developer at this point I definitely agree that the freedom to choose your path is one of Daggerfall's biggest strengths; some fun comes of the world changing itself around you, and a different kind is that you get to choose how it changes. I think the two versions I'm planning here will be a good experience for both new and experienced DF players.
-
- Posts: 86
- Joined: Fri Jul 14, 2017 11:11 am
Re: Daggerfall Main Quest 2.0
In case you're wondering where I was coming from, it was the idea of simulating a dynamic and conscientious DM the way Julian Jensen described in his interviews. Pidgeonholing is absolutely not what I had in mind - it's just hard to convey such a thing within the games limits. As you were.
-
- Posts: 24
- Joined: Sun Dec 17, 2017 4:28 pm
Re: Daggerfall Main Quest 2.0
If you could find a way to bring in The Fey or Skakmat, or any of the NPCs from Lainlyn and Anticlere, into the mix somehow then I'd be most appreciative.
Though you'd need to get someone to make a sprite for Skakmat, as he only has a dialogue portrait in the final game.
Though you'd need to get someone to make a sprite for Skakmat, as he only has a dialogue portrait in the final game.
- Deepfighter
- Posts: 138
- Joined: Sun Mar 22, 2015 10:24 am
- Location: Iliac-Bay
- Contact:
Re: Daggerfall Main Quest 2.0
Well, there are already multiple tiles for a dragon in the game files, no sprite like for the other characters but still, supposedly our Skakmat.Usernamicus wrote: ↑Mon Jun 24, 2019 3:35 am Though you'd need to get someone to make a sprite for Skakmat, as he only has a dialogue portrait in the final game.
Head of the German Daggerfall translation - www.daggerfalldeutsch.de
and German translator for The Elder Scrolls V: Skyrim and Lore-Expert for The Elder Scrolls: Online
and German translator for The Elder Scrolls V: Skyrim and Lore-Expert for The Elder Scrolls: Online
- Jay_H
- Posts: 4072
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Daggerfall Main Quest 2.0
I have a plan for Skakmat, though he will be dragonling-sized; in part because no one's awoken Alduin yet, and in part because you typically don't have a hulking 80-ton dragon as a familiar. A dragonling would be a functional petUsernamicus wrote: ↑Mon Jun 24, 2019 3:35 am If you could find a way to bring in The Fey or Skakmat, or any of the NPCs from Lainlyn and Anticlere, into the mix somehow then I'd be most appreciative.
Though you'd need to get someone to make a sprite for Skakmat, as he only has a dialogue portrait in the final game.
As for Lady and Lord Flyte, I'm finding it hard to find a use for them. He's almost dead and she's a criminal. They'd be an interesting story of their own, but not much to use for a main quest rewrite.
Same with Lord Kain and the Knights of the True Horn. They're deserving of their own quest line, I think.
- Jaiysaun
- Posts: 43
- Joined: Tue May 28, 2019 3:08 pm
Re: Daggerfall Main Quest 2.0
Skakmat should be an actual dragon, like Nafaalilargus. He allied himself with mortals to keep the blades from killing him, why not Skakmat? Also it could control the weather, something that can't be done with normal magic, but can be attained via thuum. It would explain Nulfaga's ability to create a storm as well. Small dragons exist, he doesn't have to be huge but if he was meant to be a dragonling he wouldn't have been cut, they would have just recolored one.
- Jay_H
- Posts: 4072
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Daggerfall Main Quest 2.0
There are two options I can use: a Skakmat that appears only via text since there's no overworld sprite for it (at least one that's usable; recycling Peryite presents problems of its own), or a Skakmat that has some possibility of appearance through a reduced size. I think the second option is more interesting than the first. Reading about a large, super-powerful dragon has some attraction but I don't think it's as fulfilling for a narrative.
-
- Posts: 24
- Joined: Sun Dec 17, 2017 4:28 pm
Re: Daggerfall Main Quest 2.0
I would say put him somewhere deep within Nufalga's castle and make him Peryite sized, but with a unique sprite (would need someone to make said sprite of course), personally.
As for Alduin's call, that plot line is kind of bullshit, really. After all in Redguard there's Nafaalilargus, in PGE1 (came with Redguard) Rust Dragons and River Drakes are said to be a thing in Cyrodiil, in Battlespire there's the very recently diseased Dragonne Papre (about 8 years before Daggerfall canonically), in Morrowind the Empire is mass producing Dragonscale armor, etc. Even in Skyrim itself there's at least 3 named dragons that didn't need to be woken up by Alduin on account of them surviving.
So I'd avoid using the "dragons have been extinct for thousands of years!" narrative that Skyrim came up with, because it doesn't really work in Skyrim itself, let alone the previous games.
As for Alduin's call, that plot line is kind of bullshit, really. After all in Redguard there's Nafaalilargus, in PGE1 (came with Redguard) Rust Dragons and River Drakes are said to be a thing in Cyrodiil, in Battlespire there's the very recently diseased Dragonne Papre (about 8 years before Daggerfall canonically), in Morrowind the Empire is mass producing Dragonscale armor, etc. Even in Skyrim itself there's at least 3 named dragons that didn't need to be woken up by Alduin on account of them surviving.
So I'd avoid using the "dragons have been extinct for thousands of years!" narrative that Skyrim came up with, because it doesn't really work in Skyrim itself, let alone the previous games.
- Jay_H
- Posts: 4072
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Daggerfall Main Quest 2.0
Ah, very good. I'm not excessively keen on TES lore and I'm happy to ignore Skyrim when needed
The respriting would be a large technical difficulty on several levels, but if it gets resolved, I could work it in one way or another.
The respriting would be a large technical difficulty on several levels, but if it gets resolved, I could work it in one way or another.
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Daggerfall Main Quest 2.0
If I could, I might could help with creating a original sprite for Skakmat