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Isle of Betony

Posted: Sun Jun 23, 2019 7:38 pm
by Kamer
This has became a big project for me, and the direction has changed. Will update a bit later when I have more info. All I will say is, there is more reason than ever to try out Uncanny's tools to create your own locations!



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Gonna make a quick post here about something I'm working on. With Uncanny's New Locations mod, I've been testing out how populated I could make the landscape of Daggerfall. I've been posting a lot of screenshots in the discord but I figured to go ahead and make a post here so people who just browse the forums can take a look. A lot of work has went into this learning at how Uncanny's tools work and how much can be loaded at a time. Everything seems to be going just fine.

I'm currently working on Betony as I think an isolated Island away from the other regions would be a good start. The focus as of right now is to just try and give details to areas within the wilderness. The screenshots below will show you what could be. This is something I've been working on in the background for a bit.


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Re: Isle of Betony

Posted: Sun Jun 23, 2019 9:36 pm
by King of Worms
you progressed a lot, its looking fantastic!
plus that vanilla red sunset screen :shock:

Re: Isle of Betony

Posted: Sun Jun 23, 2019 9:36 pm
by Baler
That's so cool!! :D
The rope bridge is sick af especially from a distance.
The pic with the head on a pike had me drooling when you posted it a bit back. I want to explore every inch of it! (the environment, not the head :lol: )
That farm looks great too for daggerfall. I can imagine several of those on the outskirts of a big city. edit: It is on the outskirts of a city LOVE IT

Re: Isle of Betony

Posted: Mon Jun 24, 2019 12:49 am
by hurleybird
Very awesome!

Re: Isle of Betony

Posted: Mon Jun 24, 2019 12:58 am
by Interkarma
This is fascinating! Combine this with some custom quests, quest actions, effects, etc. and you have a whole new level of gameplay to explore. Well done! :)

Re: Isle of Betony

Posted: Wed Jun 26, 2019 3:13 am
by Kamer
I'm making good progress, so I decided to take a few screenshtos with other graphical mods here on the forums to see how it could look. I think it looks great tbh.

No graphical mods:



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Now with Handpainted Models/K.O.W./VMblast Speedtrees:


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Re: Isle of Betony

Posted: Wed Jun 26, 2019 3:21 am
by Interkarma
This has a ridiculous amount of potential...

Re: Isle of Betony

Posted: Wed Jun 26, 2019 3:34 am
by Jay_H
Kamer's been posting these screenshots on Discord, and I was about to say, "Either you post them on the forums or I will!" :lol:

Perhaps Betony will become a new hub for DFU players.

Re: Isle of Betony

Posted: Fri Jun 28, 2019 6:31 pm
by Azteca
Kamer wrote: Wed Jun 26, 2019 3:13 am Now with Handpainted Models/K.O.W./VMblast Speedtrees:
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Fantastic!

Re: Isle of Betony

Posted: Fri Jun 28, 2019 9:28 pm
by Kamer
Part of the coast by Yeomhouse Crypts

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