Bad Higher DFU Attributes

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CHAPPJO
Posts: 43
Joined: Fri Sep 22, 2017 12:54 am

Bad Higher DFU Attributes

Post by CHAPPJO » Mon Jul 15, 2019 7:33 am

1.0.7z
(3.41 KiB) Downloaded 173 times
(Windows & Linux only, no Mac)

Very poorly put together mod to increase the max attribute value.

-No Mac support due to the lack of the module in my Unity installation.
-Skill cap is still 100.
-You have to use a different .dfmod file for the different values because I couldn't figure out how to implement a settings menu.

Instructions:
1. Extract the file.
2. Open the extracted folder.
3. Open the Windows or Linux folder
4. Open the 110, 125, 150, or 200 folder, depending on what max attribute value you want.
5. Copy the file to inside your Mods folder. ([DFU installation]/DaggerfallUnity_Data/StreamingAssets/Mods/)
6. If it's not working;
a. Check to make sure you're using the latest build
b. Make sure the mod is enabled in the mod settings
c. Complain here / make your own version

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Jay_H
Posts: 3005
Joined: Tue Aug 25, 2015 1:54 am

Re: Bad Higher DFU Attributes

Post by Jay_H » Fri Sep 20, 2019 4:27 am

I added this to the UESP "Popular Mods" wiki page. More people need to know about this!

hello
Posts: 26
Joined: Sun Jan 20, 2019 8:18 pm

Re: Bad Higher DFU Attributes

Post by hello » Sat Sep 21, 2019 6:41 pm

thank you! very appreciated. i always felt daggerfall needed an uncapper.

Sojonin
Posts: 17
Joined: Mon Sep 16, 2019 12:13 pm

Re: Bad Higher DFU Attributes

Post by Sojonin » Sat Sep 21, 2019 10:54 pm

Only 200? Those are rookie numbers, you got to pump those numbers up! In all seriousness great job I'll give it a shot!

hello
Posts: 26
Joined: Sun Jan 20, 2019 8:18 pm

Re: Bad Higher DFU Attributes

Post by hello » Sun Sep 22, 2019 8:19 am

daggerfall formulas will break after 200 as far as i know.

Sojonin
Posts: 17
Joined: Mon Sep 16, 2019 12:13 pm

Re: Bad Higher DFU Attributes

Post by Sojonin » Mon Sep 23, 2019 2:45 am

Dosbox version let the caps go to 999 if i remember correctly.

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pango
Posts: 1766
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
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Re: Bad Higher DFU Attributes

Post by pango » Mon Sep 23, 2019 3:47 am

Sojonin wrote:
Mon Sep 23, 2019 2:45 am
Dosbox version let the caps go to 999 if i remember correctly.
That's not even possible: viewtopic.php?f=22&t=1914&p=22447#p22447
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Sojonin
Posts: 17
Joined: Mon Sep 16, 2019 12:13 pm

Re: Bad Higher DFU Attributes

Post by Sojonin » Tue Sep 24, 2019 2:48 pm

Hate to break it to you but I have over 500 in each attribute currently with a 300 encumbrance cap and over 100 in each skill. How can XP be modified?

Ommamar
Posts: 466
Joined: Thu Jul 18, 2019 3:08 am

Re: Bad Higher DFU Attributes

Post by Ommamar » Tue Sep 24, 2019 7:28 pm

Sojonin wrote:
Tue Sep 24, 2019 2:48 pm
Hate to break it to you but I have over 500 in each attribute currently with a 300 encumbrance cap and over 100 in each skill. How can XP be modified?
Interesting as according to this thread: viewtopic.php?f=4&t=2769 you would of had to rewrite the function(s) involved as in the base DFU you can only get one skill to a 100 which would be master then depending on how you exploited the system all the others would be 99 or below.

Could you link or post the source code that is allowing this to occur?

Sojonin
Posts: 17
Joined: Mon Sep 16, 2019 12:13 pm

Re: Bad Higher DFU Attributes

Post by Sojonin » Tue Sep 24, 2019 10:39 pm

No source code, I modified the save data and it stuck. Give me a little while and I'll get you a copy of the file.

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