Bad Higher DFU Attributes

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Sojonin
Posts: 17
Joined: Mon Sep 16, 2019 12:13 pm

Re: Bad Higher DFU Attributes

Post by Sojonin » Wed Sep 25, 2019 12:08 pm

Here's my latest save, see for yourself.
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SAVE6.rar
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Ommamar
Posts: 525
Joined: Thu Jul 18, 2019 3:08 am

Re: Bad Higher DFU Attributes

Post by Ommamar » Wed Sep 25, 2019 4:15 pm

Sojonin wrote:
Wed Sep 25, 2019 12:08 pm
Here's my latest save, see for yourself.
So you just went in and hand jammed those stats?

This is probably obvious but how do I select that save using the DFU client? When I launch all I see are the characters I created but not the save I downloaded and unzipped.

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Jay_H
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Re: Bad Higher DFU Attributes

Post by Jay_H » Wed Sep 25, 2019 4:46 pm

You need to put take the "SAVE6" folder out of the zip file and put it alongside the other save games for your DFU installation.

The save certainly isn't compatible with DFU:

Image

I assume Daggerfall had no mechanic for detecting when a skill was hacked to a 100+ value to bring it down to normal. The question is whether you can naturally reach 300 strength or speed or any other attribute. Hacking them with a save editor is a different topic.
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Sojonin
Posts: 17
Joined: Mon Sep 16, 2019 12:13 pm

Re: Bad Higher DFU Attributes

Post by Sojonin » Wed Sep 25, 2019 5:31 pm

How is the save "not compatible"?

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Jay_H
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Re: Bad Higher DFU Attributes

Post by Jay_H » Wed Sep 25, 2019 5:33 pm

See the screenshot. All values are dropped to 100.
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Sojonin
Posts: 17
Joined: Mon Sep 16, 2019 12:13 pm

Re: Bad Higher DFU Attributes

Post by Sojonin » Wed Sep 25, 2019 6:53 pm

Not when you level up, the cap is 200 with the mod active. All modded values show up during point distribution. Still don't see the incompatibility.

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Jay_H
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Re: Bad Higher DFU Attributes

Post by Jay_H » Wed Sep 25, 2019 6:56 pm

Yes, I was making clear that the change won't be compatible with DFU. 500 in an attribute does not transfer over to DFU even if it were possible in DF.
Last edited by Jay_H on Wed Sep 25, 2019 6:57 pm, edited 1 time in total.
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Ommamar
Posts: 525
Joined: Thu Jul 18, 2019 3:08 am

Re: Bad Higher DFU Attributes

Post by Ommamar » Wed Sep 25, 2019 8:17 pm

Thanks for the information Jay_H I guess that if you rename it to modified it doesn't show up as an option in the load menu but if you keep it as save6 it does.

So with the mod you can modify save data to reach 200 on attributes? It is interesting that you can raise the skills above 100 which I think is a powerful thing. Any idea why those would transfer but the attributes won't?

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Sandro
Posts: 13
Joined: Mon Feb 25, 2019 4:26 pm

Re: Bad Higher DFU Attributes

Post by Sandro » Wed Jan 01, 2020 7:08 pm

Anyone using this with the most recent version of DFU? Does it still work?

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Seferoth
Posts: 543
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: Bad Higher DFU Attributes

Post by Seferoth » Thu Jan 02, 2020 3:11 am

Sandro wrote:
Wed Jan 01, 2020 7:08 pm
Anyone using this with the most recent version of DFU? Does it still work?
That's quite fast to test. You can get starting attribute as high as 94. Get 2 level ups by spamming magic at Gothway Garden inn.
You can't have a nightmare if you never dream.

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