Airship Video

Show off your mod creations or just a work in progress.
hokujin
Posts: 2
Joined: Mon Aug 05, 2019 4:26 am

Re: Airship Video

Post by hokujin » Mon Aug 05, 2019 4:34 am

don't really know anything about how Daggerfall does the overworld, but if it uses a heightmap then maybe you can use that to keep the ship locked at a certain space above the ground

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Cliffworms
Posts: 35
Joined: Sun Dec 30, 2018 6:24 pm
Location: Québec

Re: Airship Video

Post by Cliffworms » Tue Aug 06, 2019 5:16 pm

That is really amazing!

Does that mean that it'd be possible to have real-time ship sailing with the ones you buy from the bank? Sailing the Illiac Bay with the distant lands in sight is dream I've been having for a pretty long time. :)
Last edited by Cliffworms on Tue Aug 06, 2019 5:34 pm, edited 1 time in total.
Excuse the gloom.

ShortBeard
Posts: 25
Joined: Tue Aug 06, 2019 1:10 pm

Re: Airship Video

Post by ShortBeard » Tue Aug 06, 2019 5:28 pm

Looks really cool! I love what this community is coming up with now that we can finally get our hands on modding for Daggerfall!

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Midknightprince
Posts: 1082
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
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Re: Airship Video

Post by Midknightprince » Sun Aug 11, 2019 5:58 pm

Kaedius wrote:
Wed Jul 24, 2019 4:25 am
I've been messing around with adding airships to the game. Here's a quick video of how it works so far

The autopilot still slams into mountains sometimes, and I'd like to figure out the best way for the player to acquire one.



You should have to pay for it, and it should be VERY expensive, and NO guild membership, it's gonna lock some playstyles out, and EVERYBODY NEEDS THIS !
which brings be to my question: WHEN DO I GET IT :D
Check out my YouTube Channel!

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