Daggerfall Marriage System

Show off your mod creations or just a work in progress.

Would you be interested in using this Quest Pack?

Yes
56
86%
No
4
6%
Maybe
5
8%
 
Total votes: 65

Mephilis78
Posts: 5
Joined: Wed Aug 21, 2019 3:43 am

Re: Daggerfall Marriage System

Post by Mephilis78 » Thu Aug 22, 2019 11:35 pm

Kamer wrote:
Tue Jul 30, 2019 11:08 pm
mikeprichard wrote:
Tue Jul 30, 2019 10:53 pm
Glad this topic got separated from the prostitution topic - was getting a little creepy.
To be fair I'm way more interested in this than the prostitution faction. Though if no one does anything with the Prostitution Guild, I might read up on Hazlenuts Faction tutorial and do that eventually too. Clearly there is demand for it, and I like to restore things removed from games. However the guild needs to be something more than just sex. The community needs to decide the lore/reasoning of its existence.

EDIT: For me, the Guild would be a front for something more sinister. Perhaps armed robbery and setups or something which I've thought about.
How about the prostitution guild being a front for a political faction, that they use to blackmail nobles? That way we could bring just a little bit of real world intrigue into this.

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emmathepony
Posts: 115
Joined: Sat Jun 29, 2019 5:26 pm

Re: Daggerfall Marriage System

Post by emmathepony » Tue Sep 03, 2019 6:39 pm

I love the concept of this.

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Kamer
Posts: 450
Joined: Mon Mar 05, 2018 9:26 pm

Re: Daggerfall Marriage System

Post by Kamer » Tue Oct 01, 2019 9:42 pm

I just created a poll. On the Discord there has been a few people noting their interest in this quest pack. I stopped working on this due to lack of interest but have again started to continue work. I would however like to get an idea how many of you would actually use this Quest pack. I'm mostly driven by what you guys want so depending on the reception will determine how much time I put into this project in the future.

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The Holy Knight
Posts: 40
Joined: Wed Jun 26, 2019 11:51 pm

Re: Daggerfall Marriage System

Post by The Holy Knight » Wed Oct 02, 2019 10:30 am

This is a cool concept I like this idea

Firebrand
Posts: 281
Joined: Thu Jul 18, 2019 6:07 pm

Re: Daggerfall Marriage System

Post by Firebrand » Thu Oct 03, 2019 7:25 pm

Just an idea for immersion: it would be cool to have with you, in your inventory, an image of your spouse, like in a small amulet (that maybe you can also wear). If you use it, you can see her/his face. So, if you travel far away for weeks, you can still remember her/him. And, if you lose it, he/she will get really mad :evil: :evil: :evil: :lol:

clarkework_orange
Posts: 4
Joined: Wed Oct 09, 2019 1:36 am

Re: Daggerfall Marriage System

Post by clarkework_orange » Thu Oct 10, 2019 3:57 pm

Kamer wrote:
Tue Oct 01, 2019 9:42 pm
I would however like to get an idea how many of you would actually use this Quest pack. I'm mostly driven by what you guys want so depending on the reception will determine how much time I put into this project in the future.
I'm game. Always looking for extra flavor. Even a system similar to this with non-marriage candidates could make for a fun playthrough.

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BadLuckBurt
Posts: 557
Joined: Sun Nov 05, 2017 8:30 pm

Re: Daggerfall Marriage System

Post by BadLuckBurt » Mon Oct 14, 2019 1:04 pm

Kamer wrote:
Tue Oct 01, 2019 9:42 pm
I would however like to get an idea how many of you would actually use this Quest pack.
I'd use this, it sounds like a really fun addition.

I have to ask though, would multiple marriages be an option? My current character is a member of the House of Dibella and according to her UESP page, Dibella doesn't frown on having multiple lovers https://en.uesp.net/wiki/Lore:Dibella#Teachings. You'd still have to treat your significant others well ofcourse but I could see some fun situations arise from that dynamic.
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Jay_H
Posts: 3337
Joined: Tue Aug 25, 2015 1:54 am

Re: Daggerfall Marriage System

Post by Jay_H » Mon Oct 14, 2019 3:13 pm

The system uses one global variable: spouse exists (on) or spouse doesn't exist (off). Unless Kamer says otherwise, this is monogamous.
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
In-progress guide for Quest Pack 1 here.

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Kamer
Posts: 450
Joined: Mon Mar 05, 2018 9:26 pm

Re: Daggerfall Marriage System

Post by Kamer » Tue Oct 15, 2019 5:20 pm

Jay_H wrote:
Mon Oct 14, 2019 3:13 pm
The system uses one global variable: spouse exists (on) or spouse doesn't exist (off). Unless Kamer says otherwise, this is monogamous.
This will use multiple global variables for partying up and whatnot. Though the number isn't final, I'd like to refine it whenever I feel its good enough for release and use less gv's.

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BadLuckBurt
Posts: 557
Joined: Sun Nov 05, 2017 8:30 pm

Re: Daggerfall Marriage System

Post by BadLuckBurt » Fri Oct 18, 2019 3:57 pm

Jay_H wrote:
Mon Oct 14, 2019 3:13 pm
The system uses one global variable: spouse exists (on) or spouse doesn't exist (off). Unless Kamer says otherwise, this is monogamous.
Thanks, I was just curious. I can imagine it getting rather headachy when more logic is added. In either case it'll be a nice addition
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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