[MOD] Longer Loiter

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ShortBeard
Posts: 25
Joined: Tue Aug 06, 2019 1:10 pm

[MOD] Longer Loiter

Post by ShortBeard » Tue Aug 06, 2019 1:34 pm

Hi,

Longer Loiter simply changes the 3 hour loiter limit to a 24 hour limit. It has only been tested on version 0.10.2 but it should be (hopefully) fine on others. I hope people enjoy removing this seemingly arbitrary restriction :).

0.10.4 NEWS
Thanks to Hazelnut and IK - as of DFUnity version 0.10.4, the longer loiter mod is no longer needed to loiter for more than 3 hours! DFUnity now allows you to increase the loiter cap to 12 hours (under the advanced settings menu). However, if you still prefer a 24 hour limit, this mod still works fine!

Download:
Download (1.0)
GitHub (Source)
Last edited by ShortBeard on Sun Aug 11, 2019 6:32 am, edited 1 time in total.

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Jay_H
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Re: [MOD] Longer Loiter

Post by Jay_H » Tue Aug 06, 2019 1:51 pm

What a cool idea! Thanks for submitting it, and welcome! :D
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.
Progress on fixing classic quests here.

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mikeprichard
Posts: 684
Joined: Sun Feb 19, 2017 6:49 pm

Re: [MOD] Longer Loiter

Post by mikeprichard » Tue Aug 06, 2019 1:55 pm

Wish this were part of base classic/DFU! Will probably install this now and never remove it - thanks!

Ommamar
Posts: 277
Joined: Thu Jul 18, 2019 3:08 am

Re: [MOD] Longer Loiter

Post by Ommamar » Tue Aug 06, 2019 4:25 pm

I was just thinking about how arbitrary the 3 hour loiter was and that it really added nothing to the game as you could just immediately select loiter again. Thanks for making a mod to fix a shortcoming!

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Cliffworms
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Location: Québec

Re: [MOD] Longer Loiter

Post by Cliffworms » Tue Aug 06, 2019 5:13 pm

Something I've been wanting since 1996. ;)

Thank you!
Excuse the gloom.

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mikeprichard
Posts: 684
Joined: Sun Feb 19, 2017 6:49 pm

Re: [MOD] Longer Loiter

Post by mikeprichard » Tue Aug 06, 2019 5:15 pm

This mod should be stickied at the top of both the Released Mods forum and the whole forum... :)

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TheLacus
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Re: [MOD] Longer Loiter

Post by TheLacus » Tue Aug 06, 2019 6:07 pm

You may want to use DaggerfallUI.Instance.UserInterfaceManager.OnWindowChange instead of checking top window every frame. ;)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

ShortBeard
Posts: 25
Joined: Tue Aug 06, 2019 1:10 pm

Re: [MOD] Longer Loiter

Post by ShortBeard » Tue Aug 06, 2019 6:44 pm

TheLacus wrote:
Tue Aug 06, 2019 6:07 pm
You may want to use DaggerfallUI.Instance.UserInterfaceManager.OnWindowChange instead of checking top window every frame. ;)
Thanks for pointing that out, I'll take a look at it.

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King of Worms
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Re: [MOD] Longer Loiter

Post by King of Worms » Tue Aug 06, 2019 6:53 pm

Yes pls, this restriction make hardly any sense, its just a PITA
Ty ;)

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mikeprichard
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Re: [MOD] Longer Loiter

Post by mikeprichard » Tue Aug 06, 2019 7:38 pm

Yeah, this is yet another improvement that should please be added to base DFU that would reduce completely pointless and extremely inconvenient extra clicking. But I'll stop spamming this topic now... just glad this is getting fixed, at least through a mod for now.

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