[MOD] Longer Loiter

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pango
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Re: [MOD] Longer Loiter

Post by pango » Sun Aug 11, 2019 7:46 pm

Just throwing ideas in the air, what do you think of possible extensions to such mod:
(from less automated to more automated)
  • finer grained wait (unit smaller than 1 hour). Probably easier to implement with a slider;
  • wait until some specific time of day instead of a duration;
  • wait until nearest building opening hour.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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mikeprichard
Posts: 684
Joined: Sun Feb 19, 2017 6:49 pm

Re: [MOD] Longer Loiter

Post by mikeprichard » Sun Aug 11, 2019 7:49 pm

pango wrote:
Sun Aug 11, 2019 7:46 pm
[*] wait until some specific time of day instead of a duration;
This would probably be all anyone would ever need. :)

ShortBeard
Posts: 25
Joined: Tue Aug 06, 2019 1:10 pm

Re: [MOD] Longer Loiter

Post by ShortBeard » Sun Aug 11, 2019 7:52 pm

pango wrote:
Sun Aug 11, 2019 7:46 pm
Just throwing ideas in the air, what do you think of possible extensions to such mod:
(from less automated to more automated)
  • finer grained wait (unit smaller than 1 hour). Probably easier to implement with a slider;
  • wait until some specific time of day instead of a duration;
  • wait until nearest building opening hour.
Those are actually some great ideas. I'll have to think about that! Maybe with more additions like that, it could be worthy of being in released mods instead of Creator's Corner

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