Likely a perception thing then that occurs, I have read about animation and film dubbing. I remembering reading in a biography of Walt Disney that when they where making the first of their cartoons with sounds they found a 6-10 second delay was needed (I am sure it was mostly do to the technology they had). Otherwise things appeared out of sync even though both things where running at the same time.l3lessed wrote: ↑Sat Sep 28, 2019 7:26 pmWhat your describing makes no sense to me from the engine coding perspective.
All attack speeds are set based on a single formula. All the mouse swing attacks do is wait for the player to go over a certain yaw angle, then it triggers the exact same attack animation and raycasting as the click type attacks. There is no difference when it comes to attack speeds and animations. They all pull from the same routines, formulas, and scripts. It probably felt slower because it is harder to initiate the attacks using the dragging, so it seems more sluggish. However, the animations and attack speeds are the same always, no matter what in default DFU.
My mod adds small attack speed variations based on weapon weight and range. However, that is not built into default DFU. All weapons have same range and attack speed in default DFU.
And yes, the kick animation will be the backwards movement + attack. Plan on adding a small push bonus to that attack too to give it more of a distinct kick feel and add a little variety and complexity to melee combat.
Probably the same thing here by a lag in the animation being initiated my perception was that the animation was sluggish. Makes sense with how you described it that the animation once fired would move at the same rate. I am curious though how the speed modifier plays into things or whether it will as your description that you spread the 5 frames into 12 offset to achieve 60 frames indicates you haven't implemented a speed modifier yet.
I like the idea of a push back attached to the kick, this would indicate it won't be attached to a punch? I have really noticed in 0.10,.7 that I can achieve a large push back with any weapon after the build gets to skill level 70 or so. Maybe it was happening before and I just didn't notice but it seems like I knock things way down a ramp or hallway now when I connect with a melee weapon.