Arl wrote:
Looks great, maybe you should increase the leaves amount to achieve thickness, make it more like hedgerows and not so much like normal bushes.
Also, beware of the polycount.
Vertex limit is indeed a problem since hedgerows in daggerfall are made of pretty long models. I modified the shape taking into account this, of course there is room for improvements. I recreated new textures from scratch, these ones are more similar to vanilla (leaves are green with yellow undertones) but i'm still working on them.
I worked on other graveyard models, too. Textures are vanilla, they look different because of lighting/i took pictures in different softwares/textures imported from daggerfall assets look pixelated but sharper than the same textures imported from resources folder (i believe the latter ones are automatically upscaled by unity).
I don't know if this is a bug or something but the game uses a different texture than the one showed in daggerfall modelling.
DU uses texture.341-0-0 while DM apparently uses texture.341-2-0. I took the screenshots in The Ashley Cemetery (Glenpoint).
PS. Sorry for the long post but i can't get the spoiler tag to work anymore