Custom Portraits

Show off your mod creations or just a work in progress.
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King of Worms
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Re: Custom Portraits

Post by King of Worms » Sat Nov 16, 2019 5:28 pm

Wow, that was swift, you are the real deal ;)

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Jay_H
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Re: Custom Portraits

Post by Jay_H » Sat Nov 16, 2019 5:29 pm

The DFU community does have incredible devs :lol:
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
See the Daggerfall Unity Wiki on the UESP.

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Hazelnut
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Re: Custom Portraits

Post by Hazelnut » Sun Nov 17, 2019 12:27 am

It was quick and easy so I could fit it in no problem today.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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King of Worms
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Re: Custom Portraits

Post by King of Worms » Sun Nov 17, 2019 6:32 pm

Sitrus, I have noticed you used pixel dimensions of some of the images which cant be divided by 4 to whole numbers.
This will cause problems when creating a DFMOD from this Mod, because we wont be able to use compression..

Example of bad image dimensions:
235_87-0_Red
369 x 600

369/4=92,25
600/4=150

So the 369 should be changed to 372 or 368.

I know this is PITA, but at least now you know.

Ive dealt with this problem previously in my mod.

To correct the dimensions, its best to change just the canvas size, because you will not get blurry image that way. If you change the dimensions of the whole image, the stretching will cause the data to get blurry.

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Azteca
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Re: Custom Portraits

Post by Azteca » Sun Nov 17, 2019 8:25 pm

Wow, I have been away from the forum for several months and came back to this! KoW was frustrated with the paper doll and the upscaling was well past the point of diminishing returns. This is a massive undertaking that is being achieved at great speed and with tremendous artistry. Bravo! :o :D

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King of Worms
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Re: Custom Portraits

Post by King of Worms » Mon Nov 18, 2019 10:57 am

Persistence my friend... ;)

Sitrus
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Re: Custom Portraits

Post by Sitrus » Sun Dec 01, 2019 4:51 pm

https://mega.nz/#!ATRSjSCZ!9jm82J8EY17O ... -8AaMykgQ4

There should be almost all of the female wood elf faces there. They'll be getting some major rework eventually, but I figured I'd share them since they're for variety's sake. Currently I have decided that for the initial faces of each race I'll do a base-face and then modifications to that for each portrait. Then eventually I'll get around to modifying and repainting faces one by one up to the standard which I like :lol: .

My real life work ended up having last minute deadlines last month, which caused me to not be able to concentrate on this project.

Anyways, I was talking earlier about handling the variations through automation. Here's some progress on that, as you can see, the differences are very minuscule. However, there are still kinks to workout, as can be seen.
Daggerfallprogress22.png
Daggerfallprogress22.png (561.8 KiB) Viewed 432 times
Daggerfallprogress23.png
Daggerfallprogress23.png (412.52 KiB) Viewed 432 times

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King of Worms
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Re: Custom Portraits

Post by King of Worms » Sun Dec 01, 2019 6:56 pm

Awesome man! I was wondering what is up but did not want to ask to not put a pressure on you ;) So thanks for the update. If you can make the variants to be created automatically, it will be a big achevement and time saver ofc.

Fingers crossed :) Good luck!!

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polarstar
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Re: Custom Portraits

Post by polarstar » Tue Dec 03, 2019 4:59 pm

Yo, ma dude how did you get the face portraits to work? I've been trying to do it but i couldn't get it to work and now I see that you did so it's possible. Thanks in advance, keep up the work ma dude. 8-)

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King of Worms
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Re: Custom Portraits

Post by King of Worms » Fri Dec 06, 2019 2:47 pm

Sitrus pls be aware of the dimensions as Ive posted on this page... if its possible, take this into the consideration when you will be building that automation. Its quite important for this to work properly at the end of the day. Just a heads up. Its ultimately up to you ofc. I just want to let you know in advance because I faced similar problems and it took me days to correct that.

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