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Re: Some Custom Quests

Posted: Tue Nov 19, 2019 5:03 am
by theJF
I've updated the github files after studying Jay's analysis. In addition to these major improvements there are also 2 new commoners quests.

(Download link in first post)

If you enjoy playing these quests half as much as I enjoyed writing them, then I had twice as much fun as you ;)

Re: Some Custom Quests

Posted: Wed Nov 20, 2019 1:15 am
by The Holy Knight
Awesome! Gonna check this out tonight. Always love new quests!

Re: Some Custom Quests

Posted: Sun Apr 19, 2020 10:32 am
by theJF
Been slowly beavering away at a few more custom quests.

Download zip from github is still the same as the first post:
https://github.com/theJFDragon/daggerfa ... master.zip

There are now 17 quests with 2 more in-progress. Once there are 20 finished quests I'll be looking to release this as a "version 1.0" questpack. So, if you have any comments to help polish these up, please leave a note here.

Re: Some Custom Quests

Posted: Mon May 18, 2020 9:10 am
by theJF
I don't know how Jay wrote a hundred quests without going insane!

Anyways...I finally got 20 "finished" quests together. Which is my limit for the foreseeable future.

Download zip from github is still the same as the first post:
https://github.com/theJFDragon/daggerfa ... master.zip

Re: Some Custom Quests

Posted: Thu May 21, 2020 9:09 pm
by Ostar
Is JF000017 - Star Chamber - supposed to give you a Note to follow the quest since there is no Log on it? If so, I never received that letter item and couldn't follow the quest.

Re: Some Custom Quests

Posted: Fri May 22, 2020 8:00 am
by theJF
Ostar wrote:
Thu May 21, 2020 9:09 pm
Is JF000017 - Star Chamber - supposed to give you a Note to follow the quest since there is no Log on it? If so, I never received that letter item and couldn't follow the quest.
Thank you for trying these quests. And also thanks for reporting this problem!

This is indeed a bug with the quest. This was a copy-paste error or, rather, a failure to copy-paste. As a result the player has a 40% chance to not get the note and the quest becomes impossible to complete successfully. Hopefully you saved your game just before selecting this quest?

I've attached a fixed version of the quest file to this post. I will also update the quests in github.

Re: Some Custom Quests

Posted: Fri May 22, 2020 5:35 pm
by Ostar
Fixed, thanks.
The quests I've done so far have been interesting and inventive, so thank you for your efforts.

Re: Some Custom Quests

Posted: Sun May 24, 2020 3:10 am
by Jay_H
I decided to try a few today. Here's my feedback:

Bounty on the Mutiny: Questgiver says he doesn't know where the graveyard is, but it's already marked on your map; I left asking peasants where it is, but only needed to travel there. A message should identify when the graveyard enemies spawn if it isn't obvious. The map didn't spawn with my enemies, so I couldn't finish the quest.

Sticky Fingers: When you return with the weapon, it uses all quotation marks but shouldn't. Does this quest have a time limit? It ended without success after I killed the thief (time ran out).

Beat the Beastmaster: Needs more descriptive journal entry to make it stand out, like a reminder of the enemy within. What is the secret dungeon's name? Map giving text doesn't need quotation marks.

Rent-A-Ghost: The ghosts spawned while outdoors. The text about enemies inside the Mages Guild has unnecessary quotation marks.

Re: Some Custom Quests

Posted: Sun May 24, 2020 11:22 am
by theJF
Cheers Jay, I've updated almost all the quests based on your feedback.