World of Daggerfall

Show off your mod creations or just a work in progress.
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Kamer
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World of Daggerfall

Post by Kamer » Thu Oct 24, 2019 8:21 pm

Uncanny has given me permission to modify his old location loader so I've been modifying it to add in new stuff to the locations. I'd like to share a few screenshots showing progress with it. I'm hoping to get it working correctly. Right now I've figured out how to place foes in these new locations. Once I get a few kinks figured out I hope to release a test version soon.

Here area few screenshots of what to expect. I like to consider these small exterior dungeons with enemies and loot.


Spoiler!
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Last edited by Kamer on Fri Oct 25, 2019 8:34 pm, edited 2 times in total.

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BadLuckBurt
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Re: New Locations of Daggerfall

Post by BadLuckBurt » Thu Oct 24, 2019 8:35 pm

This is awesome stuff. Travel is going to get a lot more interesting and you are an evil man. You give us these nice mountains to stare at and then one of your bandits sneaks up and backstabs you :lol:

Do you think it would be possible to extend it to use non-hostile NPCs too? In any case, I love the work you're doing so please keep going!
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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King of Worms
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Re: New Locations of Daggerfall

Post by King of Worms » Thu Oct 24, 2019 9:07 pm

Lovely, I eagerly await what comes out of this collaboration :)

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Hazelnut
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Re: New Locations of Daggerfall

Post by Hazelnut » Thu Oct 24, 2019 9:32 pm

Hi Kamer, this is really cool stuff.

I discussed with UV about changing the name of the loader to either 'new places' or 'world decorations' to avoid confusion with actual daggerfall locations that are loaded from the game data and are integrated with all the game systems etc. Locations appear on the travel map at a map pixel, and can be modified & added using the world data systems. As I explained in the intro to the documentation I think being able to add new places/decorations around the gameworld that are not DF locations is a very useful feature and each system complements each other nicely... I mean just look at what you're doing with it! :)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

Sitrus
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Re: New Locations of Daggerfall

Post by Sitrus » Fri Oct 25, 2019 8:14 pm

this looks so damn good! :o

How much stuff have you added in this far?

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Kamer
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Re: New Locations of Daggerfall

Post by Kamer » Fri Oct 25, 2019 8:33 pm

Sitrus wrote:
Fri Oct 25, 2019 8:14 pm
this looks so damn good! :o

How much stuff have you added in this far?
I haven't done much outside of enemies and loot but I need those working the way I want them to before I continue. I didn't mention it here but you'll also see billboard civilians in the wilderness as well at certain locations.

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Hazelnut
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Re: World of Daggerfall

Post by Hazelnut » Mon Oct 28, 2019 10:28 pm

Are the places fixed, or is it dynamic? Certainly a good reason to step out of town and wander around... :)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

rapidlenny
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Re: World of Daggerfall

Post by rapidlenny » Fri May 29, 2020 9:47 am

Is this still being developed?

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