Here area few screenshots of what to expect. I like to consider these small exterior dungeons with enemies and loot.
World of Daggerfall
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
World of Daggerfall
Uncanny has given me permission to modify his old location loader so I've been modifying it to add in new stuff to the locations. I'd like to share a few screenshots showing progress with it. I'm hoping to get it working correctly. Right now I've figured out how to place foes in these new locations. Once I get a few kinks figured out I hope to release a test version soon.
Here area few screenshots of what to expect. I like to consider these small exterior dungeons with enemies and loot.
Here area few screenshots of what to expect. I like to consider these small exterior dungeons with enemies and loot.
Spoiler!
Last edited by Kamer on Fri Oct 25, 2019 8:34 pm, edited 2 times in total.
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: New Locations of Daggerfall
This is awesome stuff. Travel is going to get a lot more interesting and you are an evil man. You give us these nice mountains to stare at and then one of your bandits sneaks up and backstabs you
Do you think it would be possible to extend it to use non-hostile NPCs too? In any case, I love the work you're doing so please keep going!
Do you think it would be possible to extend it to use non-hostile NPCs too? In any case, I love the work you're doing so please keep going!
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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- King of Worms
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Re: New Locations of Daggerfall
Lovely, I eagerly await what comes out of this collaboration
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
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DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Hazelnut
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Re: New Locations of Daggerfall
Hi Kamer, this is really cool stuff.
I discussed with UV about changing the name of the loader to either 'new places' or 'world decorations' to avoid confusion with actual daggerfall locations that are loaded from the game data and are integrated with all the game systems etc. Locations appear on the travel map at a map pixel, and can be modified & added using the world data systems. As I explained in the intro to the documentation I think being able to add new places/decorations around the gameworld that are not DF locations is a very useful feature and each system complements each other nicely... I mean just look at what you're doing with it!
I discussed with UV about changing the name of the loader to either 'new places' or 'world decorations' to avoid confusion with actual daggerfall locations that are loaded from the game data and are integrated with all the game systems etc. Locations appear on the travel map at a map pixel, and can be modified & added using the world data systems. As I explained in the intro to the documentation I think being able to add new places/decorations around the gameworld that are not DF locations is a very useful feature and each system complements each other nicely... I mean just look at what you're doing with it!
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
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Re: New Locations of Daggerfall
this looks so damn good!
How much stuff have you added in this far?
How much stuff have you added in this far?
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: New Locations of Daggerfall
I haven't done much outside of enemies and loot but I need those working the way I want them to before I continue. I didn't mention it here but you'll also see billboard civilians in the wilderness as well at certain locations.
- Hazelnut
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Re: World of Daggerfall
Are the places fixed, or is it dynamic? Certainly a good reason to step out of town and wander around...
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
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Re: World of Daggerfall
Is this still being developed?
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Re: World of Daggerfall
Sorry to revive an old post, but I have some questions about this :0
I assume this is what you were referring to a few weeks ago when I asked if your detailed city walls WIP used Location Loader and you said it was your own method but the same idea, right?
In case I'm right and this project is still alive and it's what you're using for Detailed City Walls, I have two questions :p
Are prefabs made with the original version off Location Loader compatible with this? And is there any chance you'll ever release an editor for this in the future? It looks REALLY cool and I'd love to mess around with it tbh
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: World of Daggerfall
As for detailed city walls, nop. That is a C# method thats made by hand. As for environments outside of that new stuff, yeah I use a modified version of the location loader where I attached my own C# scripts to spawn monsters and loot in a Warm Ashes like fashion. This project was more of a showcase than anything. My plans are being integrated into Warm Washes now. As for releasing it as a tool? I don't plan on it. There are reasons for it, but just know my version I'd need to redo cause its kind of a mess to work with if you don't know what I did with it. Yes, its also compatible with the basic prefabs created by the original. Thats why I would like have worked with you on your ports, cause I could at the very least add people there to make it seem less baron. At the moment its not ready still even for WA but thats mostly because I'm too focused on VIO right now to do it.imsobadatnicknames wrote: ↑Mon Sep 28, 2020 4:32 amSorry to revive an old post, but I have some questions about this :0
I assume this is what you were referring to a few weeks ago when I asked if your detailed city walls WIP used Location Loader and you said it was your own method but the same idea, right?
In case I'm right and this project is still alive and it's what you're using for Detailed City Walls, I have two questions :p
Are prefabs made with the original version off Location Loader compatible with this? And is there any chance you'll ever release an editor for this in the future? It looks REALLY cool and I'd love to mess around with it tbh