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[Mod] Minimap WIP

Posted: Sun Dec 01, 2019 3:28 am
by gunsling3r
This is a work in progress, WIP, mod is not yet ready.

https://imgur.com/a/5N8mF6g

Re: [Mod] Minimap WIP

Posted: Sun Dec 01, 2019 5:51 am
by mikeprichard
I need this in my DFU life. If you eventually add options for a significantly larger/zoomed out on-screen minimap than that currently shown, it will never leave my mod list. Looking forward to more on this!

Re: [Mod] Minimap WIP

Posted: Sun Dec 01, 2019 2:57 pm
by gunsling3r
Yes , I plan to add zoom buttons and markers for at least player and npc. And may be quest marker if that is possible.

At the moment I am struggling to build anything, not even tutorials to get my mod out as a dfmod and be seen in live game.

Re: [Mod] Minimap WIP

Posted: Sun Dec 01, 2019 8:45 pm
by King of Worms
It looks really good, not 100% certain I will use it because of my immersion/clean HUD obsession, but many ppl will.

Re: [Mod] Minimap WIP

Posted: Mon Dec 02, 2019 1:17 am
by Leeux
I love minimaps :) I'll probably use it too, when you release it!

One thing though, if I may suggest... can it be made so that you can chose in which types of areas you'll want it to show? I mean, like, only show it while you're in a city and a dungeon, for example... and not while you're in interiors, or in wilderness. Is not critical at all and it wouldn't bother me not having it, but it will be useful probably, specially if you use Tedious Travel.

It can probably be handled with a set of check-boxes in the the mod's settings, for some common location types? Something like:

I.e. "Show mini-map on:"
* Dungeons Interiors
* Dungeon Exteriors (i.e. in the wilderness area immediately surrounding dungeon entrances)
* Cities/Towns/Homes
* Wilderness
* City Interiors (Houses, shops, taverns etc.)

Anyways, looking forward to it! :)

Re: [Mod] Minimap WIP

Posted: Mon Dec 02, 2019 9:27 am
by Deepfighter
Amazing! Love the idea and implementation. Looking forward to your release and further developments. :)

Re: [Mod] Minimap WIP

Posted: Tue Dec 03, 2019 9:07 am
by jman0war
Neat and I like the look of it in city squares.
Probably wouldn't use it myself as i like a clean HUD too.
But following on from Leeux's suggestion:

-MiniMap could be a reward for completing a quest line.

Perhaps it is a custom spell the player casts, or even a pet one is given like a falcon or a crow.
Open inventory, "Use" the falcon and presto: MiniMap shows up (like the bird is flying overhead).

Re: [Mod] Minimap WIP

Posted: Tue Dec 03, 2019 6:38 pm
by Leeux
jman0war wrote: Tue Dec 03, 2019 9:07 am<snip>

-MiniMap could be a reward for completing a quest line.

Perhaps it is a custom spell the player casts, or even a pet one is given like a falcon or a crow.
Open inventory, "Use" the falcon and presto: MiniMap shows up (like the bird is flying overhead).
I really like these ideas! :)

Re: [Mod] Minimap WIP

Posted: Fri Dec 06, 2019 7:12 pm
by gunsling3r
Leeux wrote: Mon Dec 02, 2019 1:17 am I love minimaps :) I'll probably use it too, when you release it!

One thing though, if I may suggest... can it be made so that you can chose in which types of areas you'll want it to show? I mean, like, only show it while you're in a city and a dungeon, for example... and not while you're in interiors, or in wilderness. Is not critical at all and it wouldn't bother me not having it, but it will be useful probably, specially if you use Tedious Travel.

It can probably be handled with a set of check-boxes in the the mod's settings, for some common location types? Something like:

I.e. "Show mini-map on:"
* Dungeons Interiors
* Dungeon Exteriors (i.e. in the wilderness area immediately surrounding dungeon entrances)
* Cities/Towns/Homes
* Wilderness
* City Interiors (Houses, shops, taverns etc.)

Anyways, looking forward to it! :)
Yes, it is suppose to not turn on inside interior or dungeon.

Re: [Mod] Minimap WIP

Posted: Fri Dec 06, 2019 7:40 pm
by Seferoth
Wow, that looks really cool. Well done!