[Quests] Black Horse Courier, Iliac Bay Edition (WIP, current version: 0.2)

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haloterm
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[Quests] Black Horse Courier, Iliac Bay Edition (WIP, current version: 0.2)

Post by haloterm » Wed Feb 05, 2020 7:01 pm

1. Description

This quest mod brings you the early “Iliac Bay Edition” of Tamriel’s one and only newspaper, the “Black Horse Courier”. As we all know from The Elder Scrolls 4: Oblivion, the newspaper was founded by three Khajit brothers in the Imperial City, but few men and mer know that in fact the “Courier” exists since at least 3E403.

During the time of The Elder Scrolls 2: Daggerfall, these Khajit are young and they operate from a small shack outside the Imperial City Waterfront. However, as young as the Khajit brothers may be, as enthusiastic and business-minded they are. Especially Ji’Radh (much later to be known as Ra’jiradh) tries to expand the circulation of the “Black Horse Courier” to other provinces, including High Rock. You can help him and his handsome reporters with this endeavour.

As of now, this quest package is just a demo version with the features outlined below. I wrote this quest package to get used to Daggerfall Unity’s quest language, and because Daggerfall desperately needs story quests which bring some background to its otherwise generic lands. What is included should be fully working, but the storyline is not complete. I will add more features over time. It currently ends once you are awarded the rank of “freelance reporter” (no, it’s not a real custom guild – ranks are given after quests in text messages).

Features as of version 0.2:
- 4 “main” quests (2 of them are mutual exclusive to each other, depending on outcome of previous quest)
- 1 (fairly long) side quest
- 1 custom book (more to come)
- 5 issues of the “Black Horse Courier / Iliac Bay Edition” (partly given during quests, partly to be found)

You may wonder: “Is this a mod for me?”
- Yes, if you like to read a lot, have no problems with post-Daggerfall lore integrated into Daggerfall and don’t mind walking to people for “interviewing” them.
- No, if your main focus is on dungeon crawling, you don’t like to read lengthy articles or you want to keep Daggerfall-lore clean of future additions.


2. Download and Installation

Download the questpack here:
BlackHorseCourier_v0.2.zip
(40.02 KiB) Downloaded 154 times
Copy the contents of the downloaded zip-file into the “StreamingAssets” subfolder within your Daggerfall Unity folder. Merge existing folders.


3. Recommended Mods

None of the following mods are strictly needed, but the in-game texts (newspapers, books) assume that the game world includes them:
- Distant Terrain: The hiking guides in the custom books assume that this mod is installed. The walking descriptions only make sense with it. Honestly, I can’t play Daggerfall Unity without this installed and distance setting cranked up the maximum of 4 in DFU settings. It is the only way to see the Iliac Bay as it was intended, with correct shorelines and far away mountains. Performance impact is noticeable when new terrain is loaded, and it has a few issues (especially that the southernmost places in the game world are not working correctly), but these are really just a few and usually it works stable and is usable.
- Airships: The “Black Horse Courier” issue #6 assumes that airships are a regular means of transport in the Iliac Bay.


4. Starting the Questline

The preferred way to start the questline is by starting a new character. The quest will then start automatically at game start. The story assumes that you are not a well-known strong hero, but mostly a normal person.

You can manually start the questline with an existing character by opening Daggerfall Unity’s console window and entering “startquest MDBHCSTART”.


5. Walkthrough

Download as zipped PDF (includes also index of included "Black Horse Courier" issues and books):
The Black Horse Courier - Readme and Walkthrough.zip
(203.77 KiB) Downloaded 143 times
Last edited by haloterm on Wed Feb 12, 2020 8:44 pm, edited 4 times in total.

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Hazelnut
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Re: [Quests] Black Horse Courier, Iliac Bay Edition (WIP)

Post by Hazelnut » Wed Feb 05, 2020 11:25 pm

Great to see more people trying their hand at quest writing. Out of interest, how are you thinking of initiating these BHC quests?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Helegad
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Re: [Quests] Black Horse Courier, Iliac Bay Edition (WIP)

Post by Helegad » Wed Feb 05, 2020 11:39 pm

Hazelnut wrote:
Wed Feb 05, 2020 11:25 pm
Great to see more people trying their hand at quest writing. Out of interest, how are you thinking of initiating these BHC quests?
Off the back of _BRIESEN_ :lol:

Looking forward to this coming out, sounds very promising!

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Hazelnut
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Re: [Quests] Black Horse Courier, Iliac Bay Edition (WIP)

Post by Hazelnut » Wed Feb 05, 2020 11:45 pm

Helegad wrote:
Wed Feb 05, 2020 11:39 pm
Off the back of _BRIESEN_ :lol:
HALT!

HALT! HALT! HALT!
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

haloterm
Posts: 101
Joined: Sat Feb 16, 2019 5:21 am

Re: [Quests] Black Horse Courier, Iliac Bay Edition (WIP)

Post by haloterm » Thu Feb 06, 2020 12:25 am

Hazelnut wrote:
Wed Feb 05, 2020 11:25 pm
Great to see more people trying their hand at quest writing. Out of interest, how are you thinking of initiating these BHC quests?
For the main questline I do it similar to Jay_H's Cartographer's Guild. The very first quest is started automatically with a new game (thanks to a questlist entry) or by using "startquest" in the console, if you play with an existing savegame. The following quests are started at certain points from within the previous quests, often with a timed delay and at a certain time and place.

Maybe I will also add some additional quests which are offered by NPCs and guilds, but first I focus on the main questline.

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Hazelnut
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Re: [Quests] Black Horse Courier, Iliac Bay Edition (WIP)

Post by Hazelnut » Thu Feb 06, 2020 5:03 pm

Great, glad to see the init quest feature I added is going to get more usage.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

haloterm
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Joined: Sat Feb 16, 2019 5:21 am

Re: [Quests] Black Horse Courier, Iliac Bay Edition (WIP)

Post by haloterm » Thu Feb 06, 2020 8:53 pm

Hazelnut wrote:
Thu Feb 06, 2020 5:03 pm
Great, glad to see the init quest feature I added is going to get more usage.
Yes, that's very useful. :)

I made good progress today towards a demo version. Although a stupid mistake on my side delayed it for several hours (I used "give pc _item_" where I shoud have used "get _item_" ... thanks to Jay_H for helping me seeing my mistake).

Currently, the questline consists of 8 quest files and a lot of text (because of the "Black Horse Courier" issues included, and quest givers who like long monologues ;) In each quest I still have TODOs, mostly writing proper log entries, and some missing BHC issues. The quests focus on exploration and talking to people. I noticed that I am bit influenced by the typical MMO quest style, like in The Elder Scrolls Online, where smaller seemingly unconnected quests form something bigger in the end. (I did not really plan for this, but it somehow naturally happens. I hope it's consistent in the end.)

This means that (even though the locations and people names change) there's probably not much replay value for my quests -- I have one branching event, where the player either does quest A or B (but not both), and maybe I have another one, but there is much story and much to read, so I guess if one has done that one or two times, it's enough.

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King of Worms
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Re: [Quests] Black Horse Courier, Iliac Bay Edition (WIP)

Post by King of Worms » Thu Feb 06, 2020 9:02 pm

All new quests are very welcomed :) This seems like a nice idea

haloterm
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Re: [Quests] Black Horse Courier, Iliac Bay Edition (WIP)

Post by haloterm » Fri Feb 07, 2020 7:25 pm

Another short status report:

My first demo version of this quest pack has now a, well, "feature freeze".

The quest logic is complete and, as far as I can tell, works fine. I now mostly have to write the remaining texts, test the balancing (the quests should work for relatively new characters, so battles should not be too hard) and improve the texts again (mostly regarding language, thanks to MS Office spell/grammar suggestions and the Internet I can iron out most of the problems, but I will surely make mistakes, use wrong style, etc.; lore-wise I think I am not contradicting anything).

Story-wise I have already prepared the quest pack for future additions, but its story is, for now, self-contained.

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Helegad
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Re: [Quests] Black Horse Courier, Iliac Bay Edition (WIP)

Post by Helegad » Sat Feb 08, 2020 11:39 am

haloterm wrote:
Fri Feb 07, 2020 7:25 pm
Story-wise I have already prepared the quest pack for future additions, but its story is, for now, self-contained.
Always a good idea. It bugs the shit out of me when mods use main characters and they start to talk funny.

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