[MOD] Start Saver

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Ralzar
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[MOD] Start Saver

Post by Ralzar » Sun Feb 09, 2020 9:31 am

Start Saver

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When you appear in the game world after character creation, the game immediately makes a save named "Start Save".

This mod is simply meant to protect players from forgetting to save after character creation, dying and having to make the character over again.

The save is made before answering questions about Warm Ashes etc, so the game will also be handy if you mis-click any of these.
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"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

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pango
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Re: [MOD] Start Saver

Post by pango » Sun Feb 09, 2020 9:55 am

Nice to see such mod!

But my feeling is that this feature is such an important QoL improvement, specially for new players, that it should be a base game option, and enabled by default...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Ralzar
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Re: [MOD] Start Saver

Post by Ralzar » Sun Feb 09, 2020 10:10 am

pango wrote:
Sun Feb 09, 2020 9:55 am
Nice to see such mod!

But my feeling is that this feature is such an important QoL improvement, specially for new players, that it should be a base game option, and enabled by default...
Yup, I'd agree with that. I mostly made this mod to see if I could. I'm hoping to use this for something a bit more extensive in the future.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

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pango
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Re: [MOD] Start Saver

Post by pango » Sun Feb 09, 2020 10:20 am

Agreed!
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: [MOD] Start Saver

Post by King of Worms » Sun Feb 09, 2020 10:52 am

Perfect mod, and I agree with Pango, this should be in the game as default.
Its one of the things you stop to see after years of playing the game, but its a really big flaw.
Great job!

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mikeprichard
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Re: [MOD] Start Saver

Post by mikeprichard » Sun Feb 09, 2020 3:24 pm

Yes, would really like to see this in base DFU!

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Hazelnut
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Re: [MOD] Start Saver

Post by Hazelnut » Sun Feb 09, 2020 7:47 pm

Gotta say I agree with this too.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

haloterm
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Re: [MOD] Start Saver

Post by haloterm » Wed Feb 12, 2020 5:02 pm

I trieds to load a safe made by this mod and I fell into the void.

Save is attached. (Installed mods among others are Distant Terrain and DREAM; dungeon size is small).
SAVE6.zip
(147.94 KiB) Downloaded 3 times

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Ralzar
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Re: [MOD] Start Saver

Post by Ralzar » Wed Feb 12, 2020 5:37 pm

Oh boy, that's not good :D

I'll have to try to stagger the save a bit so it's sure to save when you're firmly placed in the world.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

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pango
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Re: [MOD] Start Saver

Post by pango » Wed Feb 12, 2020 5:42 pm

When I load this save I appear in the wilderness...
Some issue with Start In Dungeon off, maybe?
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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