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Enhanced Inventory Menu - 1.1.3 Major Update!

Posted: Tue Feb 11, 2020 11:08 pm
by numidium3rd
This mod replaces the old inventory menu with a streamlined version that uses context-sensitive actions. Please enjoy! Your criticisms and suggestions are welcomed.

Current features:
  • More filtering options for items
  • Categorical->alphabetical item sorting
  • Simplified, context-sensitive item interactions
  • Weapon statistics display
Instructions (please read before using!):
Left Click - Remove
Right Click - Equip or use (also changes clothing variant when equipped on paper doll)
Left Ctrl + Click - Item Info

Note: It is highly recommended that you leave DFU's item info panel enabled. This mod is far less convenient without it.

Screenshot:
Image

DOWNLOAD:
enhanced inventory menu 1.1.3 (Windows).zip
(85.68 KiB) Downloaded 180 times
enhanced inventory menu 1.1.3 (OSX).zip
(85.7 KiB) Downloaded 108 times
enhanced inventory menu 1.1.3 (Linux).zip
(85.67 KiB) Downloaded 119 times
The source code is on my github:
https://github.com/numidium/dfu-modernmenu

Re: Enhanced Inventory Menu (WIP)

Posted: Wed Feb 12, 2020 6:15 pm
by haloterm
Hmm... thanks for the mod. I'm afraid it does not work with my personal usage preferences, though. I find it hard to remember modifier keys.

An inventory working for me would have a context-dependent "use" function:

- I click on equipment: I equip it.
- I click on a book or scroll: I read it.
- I click on a potion: I drink it.

I would use "shift" only as modifier for removing the clicked item, to prevent accidental removal.

For info, I'd use a tool tip.

But that's just my preferences, I'm sure others find the approach suiting their needs.

Re: Enhanced Inventory Menu (WIP)

Posted: Fri Feb 14, 2020 12:22 am
by numidium3rd
haloterm wrote: Wed Feb 12, 2020 6:15 pm An inventory working for me would have a context-dependent "use" function:

- I click on equipment: I equip it.
- I click on a book or scroll: I read it.
- I click on a potion: I drink it.

I would use "shift" only as modifier for removing the clicked item, to prevent accidental removal.
I like this idea. However, it could be a problem if the user clicks on an item in a container and equips/consumes it by default so I suppose I could make that configurable. Having only one modifier key would be much better either way.
For info, I'd use a tool tip.
I also thought about this but some items (e.g. artifacts) have lengthy descriptions so the tool tip might take up a lot of the screen. Definitely something to consider for future versions though.

Re: Enhanced Inventory Menu (WIP) - 1.1.3 Major Update!

Posted: Sat Mar 21, 2020 5:27 am
by numidium3rd
Thanks to some changes made to the inventory window class in DFU, I've been able to update this mod so that it uses left and right clicks on items. I also added a weapon statistics panel where the mode buttons used to be so you can objectively measure your character's effectiveness with one weapon versus another.

Re: Enhanced Inventory Menu (WIP) - 1.1.3 Major Update!

Posted: Sat Mar 21, 2020 9:24 am
by King of Worms
Thanks, I will test it and give feedback

Re: Enhanced Inventory Menu (WIP) - 1.1.3 Major Update!

Posted: Sat Mar 21, 2020 7:32 pm
by Magicono43
I'll have to give this a try next time I get a chance, thanks.

Re: Enhanced Inventory Menu (WIP) - 1.1.3 Major Update!

Posted: Sun Mar 22, 2020 1:32 am
by BansheeXYZ
For me it would make more sense if left click moved things left and right click moved things right.

I'd have middle click use items. And I would put "Middle-click to use" at the bottom of the item's tooltip so people know an item is usable and how to use it.