New Dialogue Interface
- Uncanny_Valley
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- Joined: Mon Mar 23, 2015 5:47 pm
New Dialogue Interface
Something that I been tinkering with recently
- Ralzar
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Re: New Dialogue Interface
Hm, interesting.
I can't decide if I like it or not. It feels more like you're still part of the game world instead of moved to a seperate menu, but on the other hand, you no longer see the character avatars....
I can't decide if I like it or not. It feels more like you're still part of the game world instead of moved to a seperate menu, but on the other hand, you no longer see the character avatars....
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Re: New Dialogue Interface
I removed the avatar image in favor of seeing the person that you are talking to in the game world. I could potentially reduce the width of the dialouge box to fit the avatar image on the right, above the talk tone options. But that would mean that you would see less of the dialouge history. But maybe it could work
- Ralzar
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Re: New Dialogue Interface
You could maybe go for a U-shaped layout? So the conversation options on the left go from top-to-bottom, the picture and tone go in the middle at the bottom, and the conversation history goes on the right top-to-bottom?
Just throwing out ideas here.
Just throwing out ideas here.
- Ralzar
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Re: New Dialogue Interface
Something like this?
Maybe move the goodbye and copy to logbook buttons over to the right and make the avatar picture smaller to show more of the game world. And yeah, I know I made the picture ultra-wide
Edit: Allthough looking at it, I think I prefer your choice of having the conversation history in the middle. So maybe picture etc on the right and the convo history in the middle.
Maybe move the goodbye and copy to logbook buttons over to the right and make the avatar picture smaller to show more of the game world. And yeah, I know I made the picture ultra-wide
Edit: Allthough looking at it, I think I prefer your choice of having the conversation history in the middle. So maybe picture etc on the right and the convo history in the middle.
- Uncanny_Valley
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Re: New Dialogue Interface
I don't need to move the buttons anywhere, since I removed them entirely. Maybe it wasn't clear, but the image I posted is not a mock-up but an un-altered screenshot with a modded and fully functional talk window.
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Re: New Dialogue Interface
Looks great, ideally this would be best paired with a high quality NPC replacer. Looks a lot like the Morrowind dialogue system - have you also considered implementing contextual in-dialogue topics?
- Ralzar
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Re: New Dialogue Interface
But how do you do the button functions then? Just click outside the conversation window to quit?Uncanny_Valley wrote: βFri Feb 28, 2020 10:41 amI don't need to move the buttons anywhere, since I removed them entirely. Maybe it wasn't clear, but the image I posted is not a mock-up but an un-altered screenshot with a modded and fully functional talk window.
- Hazelnut
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Re: New Dialogue Interface
So this version removes the ability to copy conversations to the notebook? I use that quite infrequently, but I am very glad when I do need it. I hope other players use it too. I think it's a shame to lose that function. Was this because you couldn't fit a button somewhere, or you didn't want to support it?Uncanny_Valley wrote: βFri Feb 28, 2020 10:41 amI don't need to move the buttons anywhere, since I removed them entirely. Maybe it wasn't clear, but the image I posted is not a mock-up but an un-altered screenshot with a modded and fully functional talk window.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Re: New Dialogue Interface
I haven't removed any functionality, it is still all there. But for example, instead of having a special button for good bye, is is now a dialouge option, as you see in every other game with dialouge.