But as for now I think I should concentrate on modeling more clothing and hair for citizens.
I think that's a good call. The shape key modifiers will be an excellent addition, but that will be the "icing on the cake" after we get the bulk of the content implemented.
Meanwhile, TheLacus is chipping away at getting the MobilePersonAsset support for 3D Prefabs working in the newest version of DFU. He's a pretty sharp guy and I bet he'll have it solved soon enough.
Here's my WIP for ctreating clothing assets for Daggerfall
If you don't want to watch the whole video and wanna see the final result just watch from 8:23
Never used cloth simulation previously. But I really like what I've got in the end.
I took the real sewing pattern for medieval pants. And for the cloth texture, well, they didn't have cotton in Medieval Europe. The clothing was mostly made of wool, linnen and nettle. That's why it looks like pyjama. I like to be exact when I'm doing something
I always felt the commoners looked a bit too fancy. This might partly be because of the 3D models they were based of had a sort of glossy look that made the clothes look more fancy than they should.
This is generally what I would imgaine was aimed for: