Fast Travel Menu

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LypyL
Posts: 514
Joined: Sun Mar 22, 2015 3:48 am

Fast Travel Menu

Post by LypyL » Sat May 09, 2015 4:21 am

Latest Version: 2.3

https://drive.google.com/file/d/0B8_oQw ... sp=sharing

Image

Setup instructions:

1. Import custom package to project.

2. Add the Travel Menu container object to the hierarchy.

3. Add ToggleTravelMap to Input settings.


How to use:

1. Hit key bound to ToggleTravelMap to open/close it.

2. You can either set your coordinates directly using the sliders, or select a Region & Location using the Location menu and hit the Set Coordinates button.

3. Use the toggles below the location menu button to choose what type of location to show in the menu (Cities, Dungeons, Taverns, Graveyard etc.)

3. Once You're ready to travel, just hit the GO button.

Notes:

* Red marker indicates your current location, the white shows where you will travel to

* Click and drag on the location & region menus to scroll through them

* It's very rare, but it's possible to fall through the ground after traveling. If it happens (and you don't have another solution, like the editor), just fast travel again somewhere to fix it

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Nystul
Posts: 1384
Joined: Mon Mar 23, 2015 8:31 am

Re: Fast Travel Menu

Post by Nystul » Sat May 09, 2015 10:49 am

cool stuff!

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LypyL
Posts: 514
Joined: Sun Mar 22, 2015 3:48 am

Re: Fast Travel Menu

Post by LypyL » Tue May 12, 2015 3:38 pm

Updated to version 2.2

Mainly just a fix for the teleporting-into-air bug.

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Interkarma
Posts: 4893
Joined: Sun Mar 22, 2015 1:51 am

Re: Fast Travel Menu

Post by Interkarma » Tue May 12, 2015 11:07 pm

Nice work. I'll get this into the demo and quietly upload a fixed version when I can.

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Uncanny_Valley
Posts: 138
Joined: Mon Mar 23, 2015 5:47 pm

Re: Fast Travel Menu

Post by Uncanny_Valley » Wed May 13, 2015 1:27 am

Love the Fast Travel Menu. Makes exploring the world so much easier and fun. :D

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LypyL
Posts: 514
Joined: Sun Mar 22, 2015 3:48 am

Re: Fast Travel Menu

Post by LypyL » Wed May 13, 2015 4:00 am

I'm glad you like it! It definitely seemed like a necessity for the demo. It's going to be interesting figuring out how to make it function more like Daggerfall's travel map though :lol:

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LypyL
Posts: 514
Joined: Sun Mar 22, 2015 3:48 am

Re: Fast Travel Menu

Post by LypyL » Sat May 23, 2015 1:54 am

Update:

https://drive.google.com/file/d/0B8_oQw ... sp=sharing

Some bug fixes, menus are much faster now and UI is improved.

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Interkarma
Posts: 4893
Joined: Sun Mar 22, 2015 1:51 am

Re: Fast Travel Menu

Post by Interkarma » Sun May 24, 2015 12:38 am

Thanks for the update! I've snagged it for the updated contributor demo, which I plan to release in line with 1.3 sometime next week.

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