Fast Travel Menu
Posted: Sat May 09, 2015 4:21 am
Latest Version: 2.3
https://drive.google.com/file/d/0B8_oQw ... sp=sharing
Setup instructions:
1. Import custom package to project.
2. Add the Travel Menu container object to the hierarchy.
3. Add ToggleTravelMap to Input settings.
How to use:
1. Hit key bound to ToggleTravelMap to open/close it.
2. You can either set your coordinates directly using the sliders, or select a Region & Location using the Location menu and hit the Set Coordinates button.
3. Use the toggles below the location menu button to choose what type of location to show in the menu (Cities, Dungeons, Taverns, Graveyard etc.)
3. Once You're ready to travel, just hit the GO button.
Notes:
* Red marker indicates your current location, the white shows where you will travel to
* Click and drag on the location & region menus to scroll through them
* It's very rare, but it's possible to fall through the ground after traveling. If it happens (and you don't have another solution, like the editor), just fast travel again somewhere to fix it
https://drive.google.com/file/d/0B8_oQw ... sp=sharing
Setup instructions:
1. Import custom package to project.
2. Add the Travel Menu container object to the hierarchy.
3. Add ToggleTravelMap to Input settings.
How to use:
1. Hit key bound to ToggleTravelMap to open/close it.
2. You can either set your coordinates directly using the sliders, or select a Region & Location using the Location menu and hit the Set Coordinates button.
3. Use the toggles below the location menu button to choose what type of location to show in the menu (Cities, Dungeons, Taverns, Graveyard etc.)
3. Once You're ready to travel, just hit the GO button.
Notes:
* Red marker indicates your current location, the white shows where you will travel to
* Click and drag on the location & region menus to scroll through them
* It's very rare, but it's possible to fall through the ground after traveling. If it happens (and you don't have another solution, like the editor), just fast travel again somewhere to fix it