[MOD]Ambidexterity Module (Shield Module Branch)

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Midknightprince
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by Midknightprince »

When was the last time you updated this mod ?
It seems to not work with the latest DFU 11.3 but still works fine in 11.1.
Maybe they changed something or I'm missing an update ?
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l3lessed
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by l3lessed »

I haven't updated it with newest build. I will check tomorrow, and I'll fix it.
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l3lessed
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by l3lessed »

This is an easy fix ruined by one code of line. I will rebuild and post tomorrow.

Once I release the Minimap mod, I'll get back to finishing offhand animations. I got sucked into solving that code puzzle box.
My Daggerfall Mod Github: l3lessed DFU Mod Github

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Midknightprince
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by Midknightprince »

It's still not working, I'll check back in a few days
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l3lessed
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by l3lessed »

Sorry, been stuck with minimap mod. Just pushed the last changes to my github. I'll be coming back to this, this month. Thanks for the patience.
My Daggerfall Mod Github: l3lessed DFU Mod Github

My Beth Mods: l3lessed Nexus Page

Daggerfall Unity mods: Combat Overhaul Mod

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Midknightprince
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by Midknightprince »

l3lessed wrote: Sun Jun 06, 2021 6:31 am Sorry, been stuck with minimap mod. Just pushed the last changes to my github. I'll be coming back to this, this month. Thanks for the patience.
You're awesome, I'll check it out
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Midknightprince
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by Midknightprince »

The only version of this mod that seems to work is the one for DFU 0.10.28 (ver 1.0 (I got it awhile ago)), but it only works up to DFU ver 0.11.1 (still using it just for this mod), and any version above DFU 0.11.1 does not work with any of your updates, nor the one I got.

Maybe it's your version of unity editor, or in updating DFU they changed something you don't know about.
I'll test it with vanilla eventually, maybe it's a mod conflict on my end, can you verify it works in vanilla with no mods ? - I'm LAZY
I'll check back in a week or two, hope this helps thanks !
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l3lessed
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by l3lessed »

Yep, still not updated to 11.4. I was working on the compass mod some one asked/requested about. Took little time to sort out how to set it up, but I'm done with it for now.

I'm in Denver on vacation now with the wife, but when I spend some time coding again, this is #1 on my list again.

Thanks for the continual support .
My Daggerfall Mod Github: l3lessed DFU Mod Github

My Beth Mods: l3lessed Nexus Page

Daggerfall Unity mods: Combat Overhaul Mod

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l3lessed
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by l3lessed »

Pushed changes to Repo. It should work with 11.4+ now.

I'll try to get a patch for physical combat and armor overhaul mod up.
My Daggerfall Mod Github: l3lessed DFU Mod Github

My Beth Mods: l3lessed Nexus Page

Daggerfall Unity mods: Combat Overhaul Mod

Enjoy the free work I'm doing? Consider lending your support.

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Midknightprince
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by Midknightprince »

This is my initial assessment:
HOLY CRAP THIS THING IS AWESOME

Yes, it's working for me now, 0.11.4, all new mods, everything updated.

Thank you dude, I'll be back when something breaks again :-P

P.s. the dual wield walking animations = TIGHT !
Check out my YouTube Channel!

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