[MOD]Ambidexterity Module (Shield Module Branch)
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
Just fixed enhanced bow option conflicts. I'll upload the fix later.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
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My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
By the way, love the progress daggerdude.
I understand the real life stuff. I am married, with a full time job, and am currently going through medical stuff. Thanks for anytime you put into it. Can't complain about free work.
While I'm on the subject. Any 3d modelers out there want to provide me some free animated 3d melee hands/weapons; I think I'm about ready to try and see if I can get 3d models in. Now that I can easily import prefabs, I only need the models and animations ready for unity. I can handle the coding/importing side.
I understand the real life stuff. I am married, with a full time job, and am currently going through medical stuff. Thanks for anytime you put into it. Can't complain about free work.
While I'm on the subject. Any 3d modelers out there want to provide me some free animated 3d melee hands/weapons; I think I'm about ready to try and see if I can get 3d models in. Now that I can easily import prefabs, I only need the models and animations ready for unity. I can handle the coding/importing side.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
Pushed fix.
All vanilla archery mechanics are back in, including enhanced archery setting.
Also, got in offhand render of bow without arrow, but it needs moved and resized some, so it looks more natural for melee fighting before I add it as an option.
All vanilla archery mechanics are back in, including enhanced archery setting.
Also, got in offhand render of bow without arrow, but it needs moved and resized some, so it looks more natural for melee fighting before I add it as an option.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
I'm going to cross off the player testing bugs, since no one has reported them cropping up again in the most recent builds.
On to smooth animations, directional attacks, and unique weapon ranges.
On to smooth animations, directional attacks, and unique weapon ranges.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
- Midknightprince
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
Sorry man I've been playing Freelancer, I'll check it out..
Check out my YouTube Channel!
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
n/p.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
- Midknightprince
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
Works fine on my end....so good, I made a video...
Yes ! I do this kinda thing..
Yes ! I do this kinda thing..
Check out my YouTube Channel!
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
Thanks for the video and coverage on youtube.
It also allowed me to verify one more bug I accidently introduced at some point. When you successfully parry, the animation glitches out; It is suppose to play a left swing starting at frame 2 to give the appearance of the successful hitting away the attack with your weapon. Right now, it glitches out because it is playing two animations at once. I know the reason too, just have to figure out a solution for my ugly code and where let this bug creep in. Sure I'll fix it in next few days.
At that point, I can focus on bringing combat overhaul features over.
Also, I do this kind of thing too. Seen my youtube channel?
It also allowed me to verify one more bug I accidently introduced at some point. When you successfully parry, the animation glitches out; It is suppose to play a left swing starting at frame 2 to give the appearance of the successful hitting away the attack with your weapon. Right now, it glitches out because it is playing two animations at once. I know the reason too, just have to figure out a solution for my ugly code and where let this bug creep in. Sure I'll fix it in next few days.
At that point, I can focus on bringing combat overhaul features over.
Also, I do this kind of thing too. Seen my youtube channel?
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
I Have it set to 3, not 2, on the Perry, it works better that way for me...l3lessed wrote: ↑Thu Nov 12, 2020 6:52 pm Thanks for the video and coverage on youtube.
It also allowed me to verify one more bug I accidently introduced at some point. When you successfully parry, the animation glitches out; It is suppose to play a left swing starting at frame 2 to give the appearance of the successful hitting away the attack with your weapon. Right now, it glitches out because it is playing two animations at once. I know the reason too, just have to figure out a solution for my ugly code and where let this bug creep in. Sure I'll fix it in next few days.
At that point, I can focus on bringing combat overhaul features over.
Also, I do this kind of thing too. Seen my youtube channel?
also: Do NOT diss on your code it is beautiful code
Seriously man, I love it
Check out my YouTube Channel!
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
Hey I still can't put my weapons away after I perry (you have to swing a weapon first), is this a conflict with a mod maybe or just something you haven't messed with yet ?
I only play with a ton of mods...
I only play with a ton of mods...
Check out my YouTube Channel!