Hey, I'll be posting about all my projects here to have some transparency about whats being actively worked on. These will be themed as screenshots with text explaining what the context of the photo is, what mod that the screenshot is referencing and idea's I'm either planning on or actively working on. With the first post, I'll be showing something that was originally gonna be a Warm Ashe's module but I've decided to be a separate mod. Feel free to give feedback or opinions on what you see anything regarding my mods.
This will be it's own mod release. This will also be the layout for future Warm Ashes foe's to reside. Detailed Dungeon Exteriors is self explanatory. I'm working on adding details to the exterior to dungeons. This is to make them a bit more visible to traveling players, and to give much needed detail to otherwise flat boring landscape.
This screenshot however is an exception as its a crashed ship outside of Privateers Hold.
Last edited by Kamer on Tue Sep 01, 2020 11:58 pm, edited 1 time in total.
Testing Savedata and modifying enemy AI to have proper companions in Daggerfall. If you were wondering what happened to my Warm Ashes Party System quest pack I never released, this is it. Wasn't satisfied with what I could do with the quest system. Hopefully, the Marriage system follows as well. I plan to have unique looking companions as well.
imsobadatnicknames wrote: ↑Fri Aug 28, 2020 3:20 am
I really dig the look of the villager sprite + PC head style of npcs that you've shown for both this and your future companions mod. Idk, it looks neat.
Are the locations outside city walls placed through the Location Loader mod like your Rocks of Daggerfall project, or through world data? Looks really cool either way :p
That's actually really cool! Would be awesome to see taverns and inns, farms and mills, stables, etc. around the cities. Adds so much immersion, as no city was ever fully enclosed by the wall (okay maybe some were, but generally speaking: no).