WIP: Basic Roads

Show off your mod creations or just a work in progress.
Post Reply
User avatar
Kab the Bird Ranger
Posts: 14
Joined: Tue Feb 23, 2021 12:30 am

Re: WIP: Basic Roads

Post by Kab the Bird Ranger »

I'm reporting an issue where the road goes over water in Tulune, just south of Tulune city. See gameplay result and map location in attached screenshots
Attachments
Map location
Map location
unknown2.png (391.37 KiB) Viewed 968 times
Gameplay perspective
Gameplay perspective
unknown.png (1.62 MiB) Viewed 968 times

Regnier
Posts: 157
Joined: Wed Oct 02, 2019 6:26 am

Re: WIP: Basic Roads

Post by Regnier »

In mother daggerfall, roads bridge YOU

User avatar
Midknightprince
Posts: 1324
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: WIP: Basic Roads

Post by Midknightprince »

Kab the Bird Ranger wrote: Fri Feb 26, 2021 1:19 pm I'm reporting an issue where the road goes over water in Tulune
I think it's supposed to be like that
Check out my YouTube Channel!

User avatar
Kab the Bird Ranger
Posts: 14
Joined: Tue Feb 23, 2021 12:30 am

Re: WIP: Basic Roads

Post by Kab the Bird Ranger »

I showed it to Hazel on Discord and he asked me to post it here. It's not a functionality issue, but it looks silly. Worth fixing if it's not too much trouble

User avatar
Hazelnut
Posts: 2711
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: WIP: Basic Roads

Post by Hazelnut »

I wonder if this is the same one that was raised earlier in this thread and the popular opinion was to leave since it looked pretty cool. I was okay with leaving one in there, but I'm not that fussed either way.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

haloterm
Posts: 221
Joined: Sat Feb 16, 2019 5:21 am

Re: WIP: Basic Roads

Post by haloterm »

Hazelnut wrote: Wed Mar 10, 2021 2:42 pm I wonder if this is the same one that was raised earlier in this thread and the popular opinion was to leave since it looked pretty cool. I was okay with leaving one in there, but I'm not that fussed either way.
Yes that is the same.

User avatar
Nomadic Wolf
Posts: 9
Joined: Wed May 13, 2020 5:34 pm

Re: WIP: Basic Roads

Post by Nomadic Wolf »

Kab the Bird Ranger wrote: Fri Feb 26, 2021 1:19 pm I'm reporting an issue where the road goes over water in Tulune, just south of Tulune city. See gameplay result and map location in attached screenshots
I know very little about how these mods work, but I guess this section of road on sea can be the reason behind why the sea and lakes disappear when basic rods is used with interesting terrain, as height of the sea level increases in IT.

Post Reply