Show off your mod creations or just a work in progress.
Midknightprince
Posts: 1324 Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
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by Midknightprince » Fri Sep 04, 2020 12:13 am
I'm waiting.....
Like BIGTIME waiting....
DolorousJohn
Posts: 19 Joined: Sat Aug 15, 2020 1:53 pm
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by DolorousJohn » Sat Sep 05, 2020 2:04 pm
Hey Hazelnut, sorry I've been absent, CK3 stole all my free time, I'm gonna hop back into unity this evening and do a region or two.
Hazelnut
Posts: 3010 Joined: Sat Aug 26, 2017 2:46 pm
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by Hazelnut » Sun Sep 06, 2020 11:46 am
That's no problem John, I've been glad of the break actually as I was not very well the past week. So no rush from my side if you want to enjoy CK3 some more.
N_Molson
Posts: 76 Joined: Sat Sep 05, 2020 11:14 pm
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by N_Molson » Wed Sep 09, 2020 10:18 pm
Very cool project !
I wish I could help, but though I read the thread carefully, I don't get it.
Well, if there's something I can do to help, just tell me.
haloterm
Posts: 391 Joined: Sat Feb 16, 2019 5:21 am
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by haloterm » Sat Sep 19, 2020 5:57 pm
Wow, that's cool!
Is basicroads-test5 the most recent version?
How many regions are done already?
Edit: Ah, I see the regions now. And now I also see that it has to be run in the Unity Editor, not yet in-game.
Midknightprince
Posts: 1324 Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
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by Midknightprince » Sat Sep 19, 2020 7:15 pm
Is there anyway to get this thing working in-game yet ?
Hazelnut
Posts: 3010 Joined: Sat Aug 26, 2017 2:46 pm
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by Hazelnut » Sat Sep 19, 2020 7:47 pm
Just hold on everyone, almost there. New build is due soon and I will release this with the regions that have been done.
Once it's out anyone can easily do some pathing work.
emmathepony
Posts: 248 Joined: Sat Jun 29, 2019 5:26 pm
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by emmathepony » Tue Sep 22, 2020 6:03 am
Cannot wait to see this released.
Hazelnut
Posts: 3010 Joined: Sat Aug 26, 2017 2:46 pm
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by Hazelnut » Tue Sep 22, 2020 9:25 am
Here's the build I am releasing later after work (maybe) for if any early ponys like Emma want to get it right now. I still need to write up release descriptions etc for the mod before putting it up on Nexus.
Let me know if you experience any issues.
I'll update the editing instructions later.
EDIT: mod now on nexus
Pollskii
Posts: 6 Joined: Wed Mar 25, 2020 2:54 pm
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by Pollskii » Tue Sep 22, 2020 10:19 am
just gave it a try and this plus your new travel mod is the coolest thing ever added to this game
got very confused about the tracks being covered by snow and thought they were broken but then I travelled to a region without snow and found them easily lmao. excited to see this combined with interesting terrain